Game Development: World 4

Announcements about major changes in Haven & Hearth.
Facepalmer
Posts: 4
Joined: Sun Mar 14, 2010 4:38 pm

Re: Game Development: World 4

Post by Facepalmer »

so...yes, i guess, after 2 weeks of whining on forums, there's gonna be some fertilizers for soil, right)?
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Colten
Posts: 137
Joined: Fri Mar 26, 2010 3:07 am
Location: Erial, New Jersey

Re: Game Development: World 4

Post by Colten »

Lets just hope they introduce fertilizers that temp raise soil quality

EDIT: Crap the forums were slow and I completely missed the others mentioning fertilizers
Last edited by Colten on Tue Jan 11, 2011 5:49 am, edited 1 time in total.
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mipmiopin
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Location: Neverland, White Perl refugee

Re: Game Development: World 4

Post by mipmiopin »

so now it doesn't matter - do you work hard on your crops or you kick a wiener once a week - quality of crops is capped, and noway you can do anything better, then fight for a good quality spot?
eh, that sounds like a gitdamn arena for gladiators to me. wanna raise a carrot - go n kill those 3 villages that found a good place.
this soil cap sounds like everybody here is just eager for raiding and pvp "an mass"
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BlueFire
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Joined: Thu Sep 30, 2010 1:44 am

Re: Game Development: World 4

Post by BlueFire »

mipmiopin wrote:so now it doesn't matter - do you work hard on your crops or you kick a wiener once a week - quality of crops is capped, and noway you can do anything better, then fight for a good quality spot?
eh, that sounds like a gitdamn arena for gladiators to me. wanna raise a carrot - go n kill those 3 villages that found a good place.
this soil cap sounds like everybody here is just eager for raiding and pvp "an mass"
yeah instead of wars mines we'll have wars for farms... lol
at least wars for mines is realistic
Facepalmer
Posts: 4
Joined: Sun Mar 14, 2010 4:38 pm

Re: Game Development: World 4

Post by Facepalmer »

learn to read plz: SOFTcapped.
So u'll still raise the quality, but u'll need sufficient skill in farming.
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Sarchi
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Re: Game Development: World 4

Post by Sarchi »

Farmers, unite!
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Game Development: World 4

Post by ImpalerWrG »

The soil stuff sounds like a great move, it will provide a new element in deciding the locating of settlements. Changes to mining (particularly how they are located) can only be an improvement, I'm hoping for some kind of free-form system ware caves/mines are integrated as a complete second 'layer' to the world.
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jorb
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Re: Game Development: World 4

Post by jorb »

Maps copied over and characters deleted. We should be ready to bring her up in a wee while.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: World 4

Post by Robertzon »

Finaly,take your time to put the server up :P
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mipmiopin
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Re: Game Development: World 4

Post by mipmiopin »

Facepalmer wrote:learn to read plz: SOFTcapped.
So u'll still raise the quality, but u'll need sufficient skill in farming.
ORLY? how much can you grow on a q10 soil? i finished growing a q 300 weed in w3. don't think i'll be able to do that on a q10 oil here.

You gotta fight for ya carrots now! be prepared to die for a pumpkins!
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