-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Which world # is the best?
The small size was the key.burgingham wrote:Each world had its particular charme (except world 4, it sucked). I guess I would agree with world 1 though. Shows you that tons of new features don't necessarily make a game better.
If devs filled the underworld with more content and worked on claims/sieges more it would be interesting to try that again, maybe on a test server, although they would need to alter the resource system to fit.
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Which world # is the best?
I liked W3 the best, because I learned much of the game, and it was kinda fun to start out weak. The politics was very organized, making an easy learning enviroment. But once I joined some factions, I learned more of the game, so I'm rather tied between W3, and W5, as W5 has been having a lot of raids and such.





-
cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Which world # is the best?
Top soil would be even more important you'd have your entire residential areas underground. I personally like the idea but I'd like claims to go up and down mines/caves.Jackard wrote:The small size was the key.burgingham wrote:Each world had its particular charme (except world 4, it sucked). I guess I would agree with world 1 though. Shows you that tons of new features don't necessarily make a game better.
If devs filled the underworld with more content and worked on claims/sieges more it would be interesting to try that again, maybe on a test server, although they would need to alter the resource system to fit.
A.K.A. Suddo
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Which world # is the best?
They could have a miniworld consisting of a supergrid-sized continent with a few outlying islands
-
Manson
- Posts: 162
- Joined: Mon Aug 10, 2009 5:11 am
- Location: Autism, Texas
Re: Which world # is the best?
World one was like fucking nam, man.
Only with less trees.
Only with less trees.
-
Mopstar
- Posts: 446
- Joined: Wed Dec 02, 2009 6:03 pm
Re: Which world # is the best?
night time was also pitch black almost as bad as a cave (you could see a little). Any one talking at night you couldn't see them most the time and you had to hope it was just a passer by.SpiderJerusalem wrote:Im sad I wasn't around when nobody had nightvision and X-Ray.I imagine it funny when stealth was "hiding behind a tree"
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
-
Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Which world # is the best?
Suffice to say. It even looked like a nuclear hit, at the starting zone.Manson wrote: Only with less trees.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
-
EmperorNuke
- Posts: 85
- Joined: Mon Dec 06, 2010 12:04 pm
Re: Which world # is the best?
Agreed. Plus, the world was big (No idea if W5 is like W4 or W3 on that aspect, probably W4.), the animals weren't lethal, etc.al wrote:My choice is world 3. It was dynamic, with exciting and clear geopolitics, more continuous and intensive trade relations. People were not afraid of playing style this game intended to be played - sand-box. There were creative ambitions all around and idea-driven undertakings. There were a lot of juicy updates.
The bad things about w3 were lags, abandoned villages, campfire construction signs everywhere and ugly deforestation.