Why is pclaim/palisading localized resources allowed?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Lyrroth
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Re: Why is pclaim/palisading localized resources allowed?

Post by Lyrroth »

just allow us to palibash with pickaxe or sledgehammer all walls that are not on claimed land
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Granger
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Re: Why is pclaim/palisading localized resources allowed?

Post by Granger »

Lyrroth wrote:just allow us to palibash with pickaxe or sledgehammer all walls that are not on claimed land
I would word that as 'not on an active claim'.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
JackMehoff
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Re: Why is pclaim/palisading localized resources allowed?

Post by JackMehoff »

Saxony4 wrote:Making resources spawn and despawn randomly in the world similar to forageables is the only way to prevent people from doing this and covering with vclaims.
+1
Vraatjuh
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Re: Why is pclaim/palisading localized resources allowed?

Post by Vraatjuh »

+1 on being able to hand-bash (with sledge hammer) pallisades

I don't see a reason why this shouldnt be a thing.
1; you shouldn't be able to wall off natural resources
2; you shouldn't wall a bigger area than you can support by village/personal claim

Despawning/respawning natural resources would even be better as everyone would get a chance for resources + it would make going out more fun again as you can always encounter a 'new' natural resource.
proknah
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Re: Why is pclaim/palisading localized resources allowed?

Post by proknah »

Just make them dispawn after collecting and spawn in another random place.
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Lyrroth
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Re: Why is pclaim/palisading localized resources allowed?

Post by Lyrroth »

Granger wrote:
Lyrroth wrote:just allow us to palibash with pickaxe or sledgehammer all walls that are not on claimed land
I would word that as 'not on an active claim'.
Not sure if not active claim falls in the same place. Inactive claim sounds more like a promise of a loot You might work for instead of just bashing dumb wall in dumb place that is not even covering walled area.
pppp
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Re: Why is pclaim/palisading localized resources allowed?

Post by pppp »

Mr_Bober wrote: make them spawn in an area large enough to make it unlikely to be enclosed.
This. Though that would require creating separate resource files for ground objects which would be the harvestable parts.
Gaussian distribution with theoretically infinite deviation sounds good.
loskierek wrote:make them respawn at +/-5 hours from when they should spawn
And this
"It looks like respawning any moment now."
Jonos
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Re: Why is pclaim/palisading localized resources allowed?

Post by Jonos »

+1 to bashable walls off claim

+1 to randomized spawn of special resources rather than fixed locations
(Would be cool if everyone in the local area got a quest to find/grab it too when it spawned for more a pvp aspect)
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Raffeh
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Re: Why is pclaim/palisading localized resources allowed?

Post by Raffeh »

+1 to any idea which is not the current system.

I do like the bashing off deed palisades idea but i think even the moving localised resources works too.
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Hrenli
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Re: Why is pclaim/palisading localized resources allowed?

Post by Hrenli »

dageir wrote:Maybe have some kind of spirit or golem enamating from the Natural Resource that destroys any obstacles in a certain radius?
So the walls will be just exactly one tile further away than that radius? :) Making such resources shift and change location periodically would make more sense IMO.
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