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Sholom
- Posts: 56
- Joined: Wed Dec 07, 2011 5:34 pm
Re: About Localized Resources
If resources were to spawn mobs and I was a competitive player, the first thing I would do is wall several of those up to make some endless hunting grounds.
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: About Localized Resources
Why is it so hard to understand there's no need for RNG to make people fail in collecting when all you need to do is have the resource move after collection. All you're doing is making the resource scarcer and not solving any of the actual problems surrounding them.Vassteel wrote:TBH I think switching the collection method from an inventory box to a foraging task and adding in a failure or bonus rng would be the best option.
the failure one would only get worse if you look at it to much within a given amount of time. to prevent spamming the resource.
loftar wrote:git da mony
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: About Localized Resources
Well, if defenders are like ordinary ants and bees, then the hunt will be in vain.Sholom wrote:If resources were to spawn mobs and I was a competitive player, the first thing I would do is wall several of those up to make some endless hunting grounds.
Excuse me, I don't speak English.