Here's how crop raising will work. Initially, if you plant on a better spot, you'll hit that cap in a week or two. You should get an average quality increase of around 2.5 per generation. Once you hit that cap, you'll get an average quality increase of around 1.5 per generation. That quality cap just slows down progression, and getting that high node to start on gives you a couple weeks jump on others that would just plant on q10.
Is it the soil? Jorb said "crop nodes" so I'm guessing no. If I were to guess at this point, you could find it based on the WWW you find, but it might not be that, either.
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MagicManICT
- Posts: 18435
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Re: Game Development: World 10
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Game Development: World 10
accidentally raised con instead of int, world reset pls
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Teleskop
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- Location: Little Teleskop
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Hrenli
- Posts: 1169
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Re: Game Development: World 10
But if crops have their own q nodes, than what is the purpose of soil q? Only for the initial potted trees?
Too old to rock-n-roll, too young to die.
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HappyBuffalo
- Posts: 141
- Joined: Sun Dec 18, 2016 10:17 am
Re: Game Development: World 10
I understand that it's just a buff and not a must to have. But since I've decided to be a farmer it would be a handy thing to know. Should I serach for a high Q soil, or just plant and see the average increaceMagicManICT wrote:Here's how crop raising will work. Initially, if you plant on a better spot, you'll hit that cap in a week or two. You should get an average quality increase of around 2.5 per generation. Once you hit that cap, you'll get an average quality increase of around 1.5 per generation. That quality cap just slows down progression, and getting that high node to start on gives you a couple weeks jump on others that would just plant on q10.
Is it the soil? Jorb said "crop nodes" so I'm guessing no. If I were to guess at this point, you could find it based on the WWW you find, but it might not be that, either.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: World 10
Anyone noticed that blue dot:
Wonder what this will lead to...
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⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: World 10
It means I think lets say they add a 2nd or 3rd quality for some item, there is are lovely single flat q already there with an image. It adds so many options when you do start with a single quality then if you have 3 for everything.
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maxeusz
- Posts: 20
- Joined: Wed Jul 03, 2013 7:55 am
Re: Game Development: World 10
It's bear cave. One of my friend spot bear there.Granger wrote:Have a claim outside and they'll be visitor inside? We'll see how they work exactly...Whisper wrote:What's their purpose? To be an early game trap for people who think their stuff will be safe?Shadow7168 wrote:
Got little mini cave houses now, yay. The larpers will approve!
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: World 10
@jorb, I really enjoy the deep tangle terrain/map, but I feel you could have made it tanglier
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
