Foraging

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
farmchamp
Posts: 207
Joined: Fri Aug 14, 2009 1:32 am

Foraging

Post by farmchamp »

A new skill with low requirements, 300 lp and Farming, but it lets you get seeds at a low percentage rate without already having to have some. If you get a seed you can't get the same seed again for 1 ingame day.
OhNiner - Farmer, hunter, wanabee thief and general noob.
User avatar
Erik_the_Blue
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Foraging

Post by Erik_the_Blue »

I'm assuming that the "some" in "get seeds ... without already having to have some" refers to the plants from which the seeds originate, so that the ability allows one to acquire seeds without having any of the appropriate crops at hand. If that's the case, where would the seeds come from?
User avatar
farmchamp
Posts: 207
Joined: Fri Aug 14, 2009 1:32 am

Re: Foraging

Post by farmchamp »

The ground. Seeds spread, trust me. Animals, wind people. Whatever. Perhaps a better chance of getting certain seeds if that crop is nearby or has been nearby in the last 2 weeks.
OhNiner - Farmer, hunter, wanabee thief and general noob.
User avatar
niltrias
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Foraging

Post by niltrias »

Im not against it, but I dont see how it would be useful as it stands. If its main use to to get a few more seeds from crops that have been harvested, "Gleaning" might be the better title.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Foraging

Post by kobnach »

niltrias wrote:Im not against it, but I dont see how it would be useful as it stands. If its main use to to get a few more seeds from crops that have been harvested, "Gleaning" might be the better title.
The main use I see for this is getting starter seeds, in areas where the wild plants are gone, and any farmed plants are in claims. It would be very useful for newbs in devastated RoB areas. The main problem is that if the devs want some plants to be rare, or to be traded from a single originating stock, this skill would circumvent that.
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Foraging

Post by VoodooDog »

to get seeds without doing anything sux.
Polan
Posts: 5
Joined: Wed Aug 19, 2009 7:08 pm

Re: Foraging

Post by Polan »

VoodooDog wrote:to get seeds without doing anything sux.
wrong you would have to spent some time on checking ground and you still have really low chance on finding some
like timer formdigging clay, with 1 seed per 10 try?
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Foraging

Post by Potjeh »

Hunting for seeds is fun, IMHO. I should know, as I've brought in most of Bottleneck's starter seeds. With an infinite map it'll be impossible to run out of wild crops, so I see no need for this suggestion.
Image Bottleneck
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Foraging

Post by Jackard »

new skill? what?

think these things through. you should be able to forage for (insert plant here) with Plant Lore
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Foraging

Post by VoodooDog »

without thet the luck factor is deeper.
so i think ur idea is not good.

Return to “Critique & Ideas”