Topic pretty much sums it up. If you drink water out of a kuksa, you food bar rapidly depletes.
I assume the water is full of parasites.
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Potjeh
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Re: Drinking water makes you hungry.
Water just accelerates the conversion of hunger into stamina. If it was better than that, there'd be no point in making tea, and we all know how devs love love their tea.
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loftar
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Re: Drinking water makes you hungry.
While that is true, the main reason I decided to do it like that was actually to prevent macroing. If water didn't drain hunger equivalent to the normal conversion ratio, one could easily macro LP by digging clay in a stream and continually recharge stamina by drinking water. This way, you have to find food to eat, as well.Potjeh wrote:If it was better than that, there'd be no point in making tea, and we all know how devs love love their tea.
(It might be worth mentioning that higher quality water recharges more stamina without costing more hunger, though)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
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Re: Drinking water makes you hungry.
hahahahahahahahaha noloftar wrote:While that is true, the main reason I decided to do it like that was actually to prevent macroing.Potjeh wrote:If it was better than that, there'd be no point in making tea, and we all know how devs love love their tea.
Maybe you should focus on compelling and rewarding gameplay instead of vainly attempting to suppress macroing with shortsighted decisions that actually encourage macroing by increasing the grind, like bumping black arts to 230k or tying all crafting to expensive skill values.
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Brosephine
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Re: Drinking water makes you hungry.
Not a chance. Not even the *slightest* chance. All one has to do find an apple tree next to water, and have their macro go grab a few apples whenever the food bar gets low.loftar wrote:Potjeh wrote:prevent macroing
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dasneik
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Re: Drinking water makes you hungry.
I see this as quite beneficial to those who are in rush of boosting their stats.
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loftar
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Re: Drinking water makes you hungry.
Yes, I am quite well aware, thank you. :)Jackard wrote:Maybe you should focus on compelling and rewarding gameplay instead of vainly attempting to suppress macroing with shortsighted decisions that actually encourage macroing by increasing the grind
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Brosephine
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Re: Drinking water makes you hungry.
While the presentation of this statement is less than tactful, it is a fairly accurate observation. Macroing is a symptom, not a problem. If people are macroing, it means something in your game isn't rewarding enough to motivate the players to do it themselves.Jackard wrote:Maybe you should focus on compelling and rewarding gameplay instead of vainly attempting to suppress macroing with shortsighted decisions that actually encourage macroing by increasing the grind, like bumping black arts to 230k or tying all crafting to expensive skill values.
I believe a significant part of the problem is that it's very difficult to begin hunting, the most rewarding activity, it seems. Even the weakest of foxes is more than a challenge for many players. Hell, even a level 3 fox is probably deadly to around 70% of the playerbase. There's no entry-level hunting beyond sheep and cattle - if you can call that hunting.
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Potjeh
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Re: Drinking water makes you hungry.
I wrote no such thingBrosephine wrote:Not a chance. Not even the *slightest* chance. All one has to do find an apple tree next to water, and have their macro go grab a few apples whenever the food bar gets low.loftar wrote:Potjeh wrote:prevent macroing
I'm just saying that water needs to be worse than tea, or there will be no point in making tea.