Satchels and belts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Radiant_Maelstrom
Posts: 325
Joined: Mon Jun 20, 2011 6:17 am

Satchels and belts

Post by Radiant_Maelstrom »

Essentially a "seed bag" for things that cannot be placed inside seed bags. I am also considering extending the satchel idea for plant forages as well including plant based curiosities.

Furthermore, seed bags and satchets can be placed inside of a gardener's belt that can has several slots for them.
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Satchels and belts

Post by OvShit »

Both ideas, while being good, were spoken about for a few times before.
By the way, farming table(which is like CB but is a bit wider and everyhing on it decays pretty quick), which could be used for easier sorting, while being old idea still rocks.
Radiant_Maelstrom
Posts: 325
Joined: Mon Jun 20, 2011 6:17 am

Re: Satchels and belts

Post by Radiant_Maelstrom »

Well it was either re-suggesting or necro the thread and I think I will have less people writing death threats on PM with a re-suggestion
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Satchels and belts

Post by MagicManICT »

Radiant_Maelstrom wrote:Well it was either re-suggesting or necro the thread and I think I will have less people writing death threats on PM with a re-suggestion
Necro'ing a thread in C&I is considered kosher if you want to keep the discussion on it going. Necro'ing dead ideas that nobody really wants isn't, though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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