Double Gates

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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CloudJhi
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Double Gates

Post by CloudJhi »

How would one make a double palisade gate, and would it require two keys?

I tried searching for the other thread, but the images appear to be broken.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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borka
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Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Double Gates

Post by borka »

http://puu.sh/3aaEN.jpg
http://imageshack.us/f/683/doublegate.jpg/
viewtopic.php?f=2&t=22391&p=322574&hili ... te#p322570
Girlinhat wrote:2 gateposts 4 tiles apart.
2 more gateposts on the inner 2 tiles.
Open left outer radial menu.
Destroy right inner gatepost.
Create the right gate.
Destroy left inner gatepost.
Use the already open radial menu to create a left gate.

Be VERY careful with ramming down walls, because palisades tend to incur chain reactions. You should have someone available to repair the adjacent wall section to ensure that they don't tear down a dozen wall tiles. The damage is extremely fast to propagate, but slow enough that someone with their finger on the repair button and blocks in inventory, can save the adjacent wall.
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CloudJhi
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: Double Gates

Post by CloudJhi »

borka wrote:http://puu.sh/3aaEN.jpg
http://imageshack.us/f/683/doublegate.jpg/
viewtopic.php?f=2&t=22391&p=322574&hili ... te#p322570
Girlinhat wrote:2 gateposts 4 tiles apart.
2 more gateposts on the inner 2 tiles.
Open left outer radial menu.
Destroy right inner gatepost.
Create the right gate.
Destroy left inner gatepost.
Use the already open radial menu to create a left gate.

Be VERY careful with ramming down walls, because palisades tend to incur chain reactions. You should have someone available to repair the adjacent wall section to ensure that they don't tear down a dozen wall tiles. The damage is extremely fast to propagate, but slow enough that someone with their finger on the repair button and blocks in inventory, can save the adjacent wall.
Thank you, locking.

EDIT: Hmm, seems there is no such thing as locking here.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Double Gates

Post by Arcanist »

only mods can lock
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Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Double Gates

Post by Arcanist »

woo, double post!

also, try it with roundpole fences first
SuperNoob
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Double Gates

Post by SuperNoob »

Arcanist wrote:woo, double post!

also, try it with roundpole fences first
great advice that will save anyone building a palisade tons of trouble later.

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