I'm not going to pretend to be some pvp/combat guru so I'm open to criticism here, but seems to me the CTRL+# move burn cooldown is really bad.
Maybe it shouldn't be instant but often its more cooldown than actually using the move, which is stupid. so imo it shouldn't have more than 20 cooldown, probably should have less than 20 really so there is always at least some point in doing it.
PS: i'd really appreciate if I could rebind it to something less awkward also.
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banok
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Sevenless
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Re: Burning moves should always be quicker than using moves
I thought it was always the cooldown of the move itself?
I've always felt it should be like 1/2 the move's cooldown or something. Otherwise it's only a feature for burning moves that will hurt you (tusk romp reflect) or you physically can't use (IP based stuff).
By making it half the move cooldown, there's some deck styles where refreshing a move to try and get a weakness hit is better than chewing a block. I like the theory of that style of play.
I've always felt it should be like 1/2 the move's cooldown or something. Otherwise it's only a feature for burning moves that will hurt you (tusk romp reflect) or you physically can't use (IP based stuff).
By making it half the move cooldown, there's some deck styles where refreshing a move to try and get a weakness hit is better than chewing a block. I like the theory of that style of play.
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Hervarth
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Re: Burning moves should always be quicker than using moves
As you make it faster and faster you reduce the point of "deckbuilding" and the importance of the (hypothetical, right now, chop op) meta more and more. I think if it was the cooldown of the move itself it would be ok, I dont think any lower than that is a good idea.
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rye130
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Re: Burning moves should always be quicker than using moves
Exactly what I was going to say. Discarding shouldn't be a normal thing you use really if your deck is designed intelligently. Lowering the cooldown makes it a normal part of the combat strategy.Hervarth wrote:As you make it faster and faster you reduce the point of "deckbuilding" and the importance of the (hypothetical, right now, chop op) meta more and more. I think if it was the cooldown of the move itself it would be ok, I dont think any lower than that is a good idea.
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Gabula
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Re: Burning moves should always be quicker than using moves
"Burning" a card needs to be a penalty, it's the result of having a bad deck. I like it the way it works right now with the current cooldown.
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Sevenless
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Re: Burning moves should always be quicker than using moves
It's still a penalty if it's half the cooldown.Gabula wrote:"Burning" a card needs to be a penalty, it's the result of having a bad deck. I like it the way it works right now with the current cooldown.
As it is currently, there's almost no point burning moves except to prevent deck locks (which will only happen in terribad decks anyway). You might as well just use them.
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Necroliter
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Re: Burning moves should always be quicker than using moves
If you want to use any IP moves - you need to have more cards in deck. RNG is fun, but five minutes ago i was fighting bats and got only IP/attacks on the start of the combat, so i was running trying to drop some cards in the search of defensive move. Funny enough - there is 5 cards (2 IP + 3 attacks) in my deck that i`ve got on start and 6 defensive moves that would be good and nice in that situation. I managed to draw all 5 cards that i can`t use on the start of combat.
Will be nice if we can have one preselected move to be used on start of the combat (it was mentioned before) or if we will be able to discard moves a bit faster.
Also first solution (with preselected combat move) will save those, who TP into a Chop and die before map loads.
Will be nice if we can have one preselected move to be used on start of the combat (it was mentioned before) or if we will be able to discard moves a bit faster.
Also first solution (with preselected combat move) will save those, who TP into a Chop and die before map loads.
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Granger
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Re: Burning moves should always be quicker than using moves
It would be nice if we could stack the deck how we want it to make it deterministic, so i would know what the first cards would be, and in what order.
I mean, this is my combat school, so i should know it in and out and not be surprised every time i start combat.
I mean, this is my combat school, so i should know it in and out and not be surprised every time i start combat.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lunarius_Haberdash
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Re: Burning moves should always be quicker than using moves
Agreed.Sevenless wrote:I thought it was always the cooldown of the move itself?
I've always felt it should be like 1/2 the move's cooldown or something. Otherwise it's only a feature for burning moves that will hurt you (tusk romp reflect) or you physically can't use (IP based stuff).
By making it half the move cooldown, there's some deck styles where refreshing a move to try and get a weakness hit is better than chewing a block. I like the theory of that style of play.
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Hervarth
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Re: Burning moves should always be quicker than using moves
You can manipulate the rng to some extent, by putting in multiples. The cards are not completely randomly distributed through the deck.Granger wrote:It would be nice if we could stack the deck how we want it to make it deterministic, so i would know what the first cards would be, and in what order.
I mean, this is my combat school, so i should know it in and out and not be surprised every time i start combat.
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