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felipeaom
- Posts: 32
- Joined: Mon Jun 13, 2011 1:08 am
Stealth should make you sneaky against animals too
Agressive animals should be less likely to notice you near them the higher your Stealth is. Would help with bow hunting, specially after the range nerf.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Stealth should make you sneaky against animals too
Frankly I think that stealth should play into hunting a lot more than it does, and animals should either run (Deer/Fox) or aggro (Bears/Boars/Badgers/Bats) when you get too close based on this stat (and Int, of course).
Then again, in that model, PER*EXP should help you track animals scents, and animals should bleed out/lose stamina/slow down when injured to allow for persistence hunting to actually be a thing.
Then again, in that model, PER*EXP should help you track animals scents, and animals should bleed out/lose stamina/slow down when injured to allow for persistence hunting to actually be a thing.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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CTheRain
- Posts: 151
- Joined: Wed Nov 05, 2014 7:30 am
Re: Stealth should make you sneaky against animals too
Could stealth skill make you invisible if your crawling. Your ability to see others in crawl mode would be perc*exp vs your int*stealth. Stealth makes bow damage 150% higher if you get the jump on someone. Could make you more accurate also.
I also think the accuracy part needs to be removed or have a flat chance of missing... Let me LOCK ON but I have to keep target until my aim bar(should be damage bar) is full.
I also think the accuracy part needs to be removed or have a flat chance of missing... Let me LOCK ON but I have to keep target until my aim bar(should be damage bar) is full.
We buy things we don't need with money we don't have to impress people we don't like.
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felipeaom
- Posts: 32
- Joined: Mon Jun 13, 2011 1:08 am
Re: Stealth should make you sneaky against animals too
It really should. Specially after the nerfs. I had a simpler model than yours in mind. Something like Stealth versus a set difficulty that would vary only with animal type (all boars would have the same difficulty, for exemple). But your model is more fitting, at least comparing to how other things seems to work in the game.Lunarius_Haberdash wrote:Frankly I think that stealth should play into hunting a lot more than it does
I think some kind of invisibility would be too outside the game atmosphere, even if it can be countered with better stat than the guy tring to be sneaky. I was thinking more about ways of integrating Stealth in the game. Hunting seems like a decent way, but i dont know about PvP. Because, besides Mirkwood Offering, it pretty much has only one purpouse, and all other base attributes have several ones. And I feel a good part of the community seems to ignore Stealth due that.CTheRain wrote:Could stealth skill make you invisible if your crawling. Your ability to see others in crawl mode would be perc*exp vs your int*stealth.
Some kind of bonus damage for being sneaky in hunting would be nice though. Although I think most people would rather have an advantage in range or target movement instead.