Hunter traps.

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fuinharlz
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Hunter traps.

Post by fuinharlz »

Since now animals can break our hand-made stick pile traps, I was wondering if we can get an item called hunter trap. To make one you would need a clover (or more, or grass food) and wood for basic traps, and metal for advanced traps. When mounting a trap, it would have a radius of attraction, and any animal inside the radius would be attracted to it. Once the animal hits it, he's trapped and can't move for, like, 2 - 3 hits, or a pre-fixed time (getting better with higher q trap and metal trap). To make it not all that really usefull, it would activate with any animal, including RABBITS, and we would have different kind of traps, like rabbit traps, fox traps, boar traps, deer traps, bear traps, lynx traps (being fox and lynx traps needing meat to work properly). A rabbit trap would attract any of the related animals, but just break if a higher tier animal stepped on it (let's say a boar). Same with other traps, like boar trap would just break with a bear walking into it, but a bear trap would be able to trap anything (and would require more materials, or different kind of materials, but would still be used even if a rabbit walked over it).

This way, animal hunters would not be forced to get higher str, cons, agi, UA and MC just for hunting, and neither be forced to carry filled waterflasks to run after a badger/bear/boar/lynx/deer, or walk 3 - 4 mini-maps just to finish a running animal!
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jorb
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Re: Hunter traps.

Post by jorb »

Traps have been suggested previously, but, yes, it would be fun to represent trapping in a meaningful way.
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Vigilance
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Re: Hunter traps.

Post by Vigilance »

fuinharlz wrote:Same with other traps, like boar trap would just break with a bear walking into it, but a bear trap would be able to trap anything (and would require more materials, or different kind of materials, but would still be used even if a rabbit walked over it).
I don't know, it'd be pretty easy to grief someone by running a lesser creature in to their bear trap.
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Darruin
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Re: Hunter traps.

Post by Darruin »

Human traps? ¦]
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shubla
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Re: Hunter traps.

Post by shubla »

Darruin wrote:Human traps? ¦]
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Fostik
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Re: Hunter traps.

Post by Fostik »

Imo traps will be useless in the game. This will just another farming plant type, that produces meat! Wow many cool, so interesting.
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fuinharlz
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Re: Hunter traps.

Post by fuinharlz »

Fostik wrote:Imo traps will be useless in the game. This will just another farming plant type, that produces meat! Wow many cool, so interesting.
This is why they don't keep the creature stuck forever, but for a fixed amount of time/damage!

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