outposts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
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outposts

Post by Thedrah »

Please allow outposts for villages. like a weaker version of a village idol that can't be extended. would be cool to set up small base far from home and not rely on a personal claim
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synaris
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: outposts

Post by synaris »

how would it work exactly? and what would prevent one powerful village from claiming the entire world map?
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Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: outposts

Post by Thedrah »

how would they claim the entire map? seriously
in the opening post it even states
Thedrah wrote:like a weaker version of a village idol that can't be extended. would be cool to set up small base far from home and not rely on a personal claim
if you can't extend it then how would they claim the entire map? right now all we can do is put down a personal claim. maybe high authority drain and/or only covers a small area like 20x20. let there only be a couple per village or have high resource requirements
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CloudJhi
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Re: outposts

Post by CloudJhi »

If it has high resource requirements, why in the world wouldn't I just make another village claim?
It would claim more space, and beyond the hassle of a lawspeaker alt, it really wouldn't make sense to make something more expensive that does less.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.

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