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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
tweak to travel
Now that the game play area is just enormous -Thanks Devs!!! - can we get travel tweaked to make these neither regions more usable and trade-worthy?
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: tweak to travel
Why do you feel that the tradeoff between society and wilderness loneliness/security is not a mechanic worth keeping?
Any thoughts on how a travel tweak would work?
Any thoughts on how a travel tweak would work?
What if Rosa Parks had a car?
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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
Re: tweak to travel
Hmm, some ideas. I am not very creative but here are a few.
1) The forced march mentioned by Jorb earlier (I forget the thread)
2) Travel hubs, like the RoB placed in the next tier of the grid.
3) Allow placement of the current travel posts outside of Towns.
4) Horses (just had to slip that one in here heh)
1) The forced march mentioned by Jorb earlier (I forget the thread)
2) Travel hubs, like the RoB placed in the next tier of the grid.
3) Allow placement of the current travel posts outside of Towns.
4) Horses (just had to slip that one in here heh)
Last edited by Coriander on Fri Feb 12, 2010 2:39 am, edited 1 time in total.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: tweak to travel
I look forward to horses and larger carts myself, and i think fast marching sounds good, even if I hope for it to somehow be limited to a network of milestones.
Still: can't points 2 and 3 in your list already be accomplished by players (with some creative (ab)use of villages)?
Make a market village in your supergrid.
Still: can't points 2 and 3 in your list already be accomplished by players (with some creative (ab)use of villages)?
Make a market village in your supergrid.
What if Rosa Parks had a car?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: tweak to travel
Well, to be sure, we do intend to revisit the travel system sooner or later. The crossroads in particular don't work as we intended, seeing how people tend to use them mainly for intra-village travel and less so for inter-village travel. In hindsight, it isn't, of course, very surprising; but there is obviously reason to revisit them.
The primary reason why we limited crossroads to be built in villages was to ensure that the travel network would be sparse, and even that was just because we couldn't figure out a better mechanic to achieve that effect. Of course, we could have made them ridiculously expensive, but I doubt that would have a very good effect either. We'll probably think of something.
The primary reason why we limited crossroads to be built in villages was to ensure that the travel network would be sparse, and even that was just because we couldn't figure out a better mechanic to achieve that effect. Of course, we could have made them ridiculously expensive, but I doubt that would have a very good effect either. We'll probably think of something.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: tweak to travel
I think the whole point of crossroads is to decentralize trade. There won't be a RoB on the next map, so might as well start figuring out the solutions. Easiest is to just make a trade-only village and hand out signs to all your trade partners. If you make the connections one-way, there's zero security issues for villages that trade there.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: tweak to travel
Well it would help if someone could be a member in more than one village too...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: tweak to travel
I'm proposed embassy and diplomat mechanics before.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: tweak to travel
Put the crossroads in the trade village at the edge of village territory, and walk off it to trade. Have a shared alt with village membership in case you accidentally drop something on the village grounds.
Alternatively, make a stall and trade through it. Just put up the items you want to trade priced at one coin each and have the other party buy them, and vice versa. The only downside is that you both need a couple of coins for this.
Alternatively, make a stall and trade through it. Just put up the items you want to trade priced at one coin each and have the other party buy them, and vice versa. The only downside is that you both need a couple of coins for this.