As stya demonstrated, we're already very close to that:
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ven
- Posts: 1120
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Animal statues (pic included)
Statues of animals, in normal and large sizes, to build in our villages
As stya demonstrated, we're already very close to that:
So couldn't you just use those same models and let us build them in gold, iron, galena, malachite etc?
As stya demonstrated, we're already very close to that:
Venator
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iamahh
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Re: Animal statues (pic included)
the lower the mansory the more bizarre the model
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azrid
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Re: Animal statues (pic included)
This could tie into mood mechanics.
Kind of like in Rimworld well made statues make people happy.
Kind of like in Rimworld well made statues make people happy.


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yozzik111
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Re: Animal statues (pic included)
And we actually had some kind of mood bar in legacy.
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.
P.S. More nice hats please!
P.S. More nice hats please!
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infectedking
- Posts: 1472
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Re: Animal statues (pic included)
i'm still waiting on a bearskin rug tbh.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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ven
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Re: Animal statues (pic included)
It was the happiness bar. A shame Jorb didn't even include it in the list of legacy things not yet implemented. I don't think we'll be seeing that again.yozzik111 wrote:And we actually had some kind of mood bar in legacy.
Venator
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ChildhoodObesity
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Re: Animal statues (pic included)
yaaaaaaaaas
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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jorb
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Re: Animal statues (pic included)
Also statues of hearthlings in arbitrary clothing, &c&c. This is not entirely without its challenges, as applying a material to the various fur patches and whatnot may not have optimal results. That being said this would of course be pretty cool.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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GamingRAM
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Re: Animal statues (pic included)
How about.... statues of animals in arbitrary clothing? Bear statue with hats? Would that be more of an incentive?jorb wrote:Also statues of hearthlings in arbitrary clothing, &c&c. This is not entirely without its challenges, as applying a material to the various fur patches and whatnot may not have optimal results. That being said this would of course be pretty cool.
World 12: Quit at some point.
World 11: Community Fair Worker
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World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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jorb
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Re: Animal statues (pic included)
Now we're talking.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
