freeform and static

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
synaris
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

freeform and static

Post by synaris »

i was thinking about the new building system jorbtar want. and i like the static buildings we have now and don't want EVERYTHING to be freeform, when the new system comes out can we have both? can we have both static buildings and freeform buildings?

can i get some support or hate for this? just comment and explain why you're for/against it.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
✧
Posts: 175
Joined: Mon Feb 26, 2018 9:50 am

Re: freeform and static

Post by ✧ »

I figure they'll probably come up with something nice when designing the new system. I don't feel worried about losing the existing buildings, though I certainly don't dislike them either. I like the existing ones, I'll probably like whatever freeform system ends up being developed too, along with however they decide to include the existing buildings in the new system, if at all.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: freeform and static

Post by MagicManICT »

I get what you're saying, and I want to see what they come up with first. We might not want to bother with the current housing after its done, though I'd hate to see the nicer housing exteriors disappear forever.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: freeform and static

Post by vatas »

Hopefully, the current buildings will remain as templates of sort when freeform building launches.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

Return to “Critique & Ideas”