Hunting Quality Cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!
beardhat
Posts: 163
Joined: Sat Jan 24, 2015 9:50 pm

Hunting Quality Cap

Post by beardhat »

Can you make it so that when hunting as a party the quality cap is based on the highest survival in the group?

Really makes it sucky to hunt as a group when you're better off hunting solo due to this new cap system.
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Hunting Quality Cap

Post by azrid »

I also want to bring my 5 alts to punch.
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Hunting Quality Cap

Post by dageir »

The Worst member of the Group should ruin everyones day. This is good. (No sarcasm).
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Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Hunting Quality Cap

Post by Aceb »

It works as intended, tell your friend to rise survival or use gildings. Preprarations is the key.
A quest for a hat. - W10
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Mervin
Posts: 65
Joined: Sun Apr 18, 2010 1:03 pm

Re: Hunting Quality Cap

Post by Mervin »

Just give the animals some AoE damage moves and it should be okay.
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Sevenless
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Location: Canada

Re: Hunting Quality Cap

Post by Sevenless »

Imo this change ruined a previous game dynamic of butcher specialist characters. I'd rather see quality capped by the combat style used for maneuvers personally. Let hunters keep their specialization in combat, and leave survival pumping to butcher as is tradition. Wouldn't solve the issue of alts/low level friends wanting to help, just something that annoyed me about this change.

Maybe this is just me being nostalgic, not sure if it's good for the game design or not.
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Sevenless: it is life

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Rilinea
Posts: 13
Joined: Tue Apr 03, 2018 8:12 am

Re: Hunting Quality Cap

Post by Rilinea »

Why do you think the experience and skills of the hunter should not affect the quality of the dead animal, which will go into the hands of a butcher? Do you really think that a novice who cannot kill an animal correctly cannot spoil the quality of meat, skins and bones, because a person who does not have experience and skills can damage an unnecessary organ, because of which all meat will become unsuitable for eating, or damage a skin because of what its quality will become awful and from it it will be impossible to sew clothes.
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sabinati
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Re: Hunting Quality Cap

Post by sabinati »

Sevenless wrote:Imo this change ruined a previous game dynamic of butcher specialist characters. I'd rather see quality capped by the combat style used for maneuvers personally. Let hunters keep their specialization in combat, and leave survival pumping to butcher as is tradition. Wouldn't solve the issue of alts/low level friends wanting to help, just something that annoyed me about this change.

Maybe this is just me being nostalgic, not sure if it's good for the game design or not.
butcher specialization sucks, people should cut their own kills
Rance-sama
Posts: 59
Joined: Sat Feb 06, 2016 4:55 am

Re: Hunting Quality Cap

Post by Rance-sama »

What, you think this is some kind of group game?
jock
Posts: 733
Joined: Thu Mar 08, 2012 7:27 am

Re: Hunting Quality Cap

Post by jock »

would be nice for it to be capped by unarmed instead of Survival. that means you can separate hunters and butchers.

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