Based of some other older topic.
Search found 5 matches: locked stockpile
In addition to current stockpile behaviour.
- Optional(1) feature to item-lock a stockpile to only accept one particular item-case(2).
-- (1) User initiated on a stockpile ... somehow(3).
-- (2) Like only accepting Marble, instead of all Stones.
-- (3) It seem to make sense to only allow for this if a stockpile has only "one" item in it, or perhaps on its creation ... somehow.
--- --- ---
Potential additions: (mentioned by others in current topic)
- Some way to prevent automatic removal of last item from a stockpile. Confirmation pop-up comes to mind. post:ricky
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mvgulik
- Posts: 4103
- Joined: Fri May 21, 2010 2:29 am
Idea: item locked stockpiles.
Last edited by mvgulik on Mon Sep 02, 2019 5:30 pm, edited 2 times in total.
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shubla
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Re: Idea: item locked stockpiles.
Have you seen jorbs base?
He does not care about things like these!
He does not care about things like these!

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Headchef
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Re: Idea: item locked stockpiles.
I don't care either. Plenty of other things to fix, fuck this entirely.
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MagicManICT
- Posts: 18435
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Re: Idea: item locked stockpiles.
But once all that gets fixed? Would be nice to have.Headchef wrote:I don't care either. Plenty of other things to fix, fuck this entirely.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ricky
- Posts: 1475
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Re: Idea: item locked stockpiles.
In addition to the features mentioned in OP i'd like the ability to "lock" the first item in a stockpile, i.e. never physically removing the stockpile object. with the first item locked, you could withdraw-all from the stockpile and not remove the stockpile itself, so you would never have to replace it.
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Headchef
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Re: Idea: item locked stockpiles.
Think the real life world will end before that moment.MagicManICT wrote:But once all that gets fixed? Would be nice to have.Headchef wrote:I don't care either. Plenty of other things to fix, fuck this entirely.
And if the case, there's still "the list" which is probably as long as the internet itself by now.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Idea: item locked stockpiles.
who needs that. as long as you are not jorb level organized then you dont need that. or maybe im used to custom clients where i can quickly drop one type and stock pile other.