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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Crying Onion display glitch
When placing in display cases crying onions (both types) loose their faces, urgently needs a fix, game breaking bug.


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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Crying Onion display glitch
Animated objects don't display correctly in display cases. it's not the only one, and a fix may be some time coming. See also spirited mandrake and a few other objects.
edit--a link (with dev reply): viewtopic.php?f=47&t=61738&p=783673&hil ... se#p783659
2nd edit: I'll note that the article that jorb links in his post is referencing OpenGL earlier than 3.x, which the rendering engine has been recently updated to. It may be an easier fix with 3.x, but it still isn't an easy fix.
edit--a link (with dev reply): viewtopic.php?f=47&t=61738&p=783673&hil ... se#p783659
2nd edit: I'll note that the article that jorb links in his post is referencing OpenGL earlier than 3.x, which the rendering engine has been recently updated to. It may be an easier fix with 3.x, but it still isn't an easy fix.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hydrangea
- Posts: 1
- Joined: Wed Apr 01, 2020 5:11 pm
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Display case doesn't preserve materials
Merged with other recent post on display cases. Please reference the link for any issues with display cases:Hydrangea wrote:Sometimes display cases don't show correct material textures:
https://i.imgur.com/Mq0jUlh.gifv
MagicManICT wrote:Animated objects don't display correctly in display cases. it's not the only one, and a fix may be some time coming. See also spirited mandrake and a few other objects.
edit--a link (with dev reply): viewtopic.php?f=47&t=61738&p=783673&hil ... se#p783659
2nd edit: I'll note that the article that jorb links in his post is referencing OpenGL earlier than 3.x, which the rendering engine has been recently updated to. It may be an easier fix with 3.x, but it still isn't an easy fix.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.