
start cleaning up

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.




























bloat and clutter does not equal "content"nightmare wrote:Obviously, it's a game is made for players who have already been playing for 10 yrs
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
Yes.Nightdawg wrote:bloat and clutter does not equal "content"nightmare wrote:Obviously, it's a game is made for players who have already been playing for 10 yrs
you can add a new dungeon that has something interesting, that's content
you can add 500 more spices and useless food, that's bloat
you can add 40 birds that do the same thing, that's clutter
catch my drift?
so you mean adding useless bloat that said players simply ignore is the answer?nightmare wrote: Yes.
The issue is that with a stagnant player base. When everyone who is playing has every item in the game memorized and knows the meta, what can you really do to give them more variety in this department? How can you change this meta? It seems most players try to metagame every new item as soon as it comes out anyways.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
No I'm just offering my reasoning for why it's this wayNightdawg wrote:so you mean adding useless bloat that said players simply ignore is the answer?nightmare wrote: Yes.
The issue is that with a stagnant player base. When everyone who is playing has every item in the game memorized and knows the meta, what can you really do to give them more variety in this department? How can you change this meta? It seems most players try to metagame every new item as soon as it comes out anyways.