Soup Pot and soups

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Avalon_N7
Posts: 11
Joined: Sat Aug 22, 2026 9:47 pm

Soup Pot and soups

Post by Avalon_N7 »

Why

There isn't a single soup in the game. The Cauldron cooks a few stews and gruels (Cattail Stew, Pumpkin Stew, Spring Stew, Cone Gruel, Honey Gruel), but the Cauldron is a general workstation: it also makes soap, glue, leather and wort. There is no dedicated cookware for soups.

Frying already has its own cookware, the Frying Pan, with 27 recipes. The Soup Pot would be the same thing for boiling.


1. Soup Pot

Made like the Frying Pan, by casting:
  • Skill: Metal Working
  • Mould: Casting Material x5
  • Metal: Bar of Common Metal x3 (the Frying Pan takes 2)
  • Where: next to a Smelter or Stack Furnace
  • Time: 1 in-game day
  • Slot: hand (6L or 6R)
How it works:
  • Hold the pot in your hand and cook over a lit fire, just like with the Frying Pan.
  • The pot has to be filled with water: right-click a barrel, well or bucket with it. It holds 3 L. Each soup uses water like Cauldron dishes do (0.3 L).
  • Pot recipes have to be discovered: you need to know both the ingredients and the pot itself, like with the Frying Pan.
  • The pot is portable. You can cook soup on the road over a campfire, while a Cauldron stays in place.

2. Quality
  • Pot quality affects soup quality, like the Frying Pan.
  • Water quality also affects it, like in the Cauldron.
  • Pot-only dishes: all the new soups (section 3).
  • The existing stews and gruels (Cattail Stew, Pumpkin Stew, Spring Stew, Cone Gruel, Honey Gruel) can be cooked in both the Cauldron and the pot. In the pot they come out at higher quality. How much higher: Enjoy the discovery.

3. New soups

All made from existing ingredients, inspired by real medieval and Nordic soups. How much FEP they give, and which: Enjoy the discovery.
  • Fish Soup: Any Fish x2, Any Onion, Dill. (Nordic fiskesuppe)
  • Nettle Soup: Stinging Nettle x3, Chicken Egg. (Scandinavian nettle soup with egg)
  • Pea Soup: Peapod x3, Sausage. (Swedish ärtsoppa)
  • Beetroot Soup: Beetroot x2, Carrot, Any Onion, Raw Meat. (borscht)
  • Mushroom Soup: Any Mushroom x3, Butter, Any Onion.
  • Barley Broth: Barley x2, Bones, Leek, Carrot. (barley broth on bones)
  • Lobster Bisque: Raw Lobster, Butter, Black Pepper.
  • Mussel Soup: River Pearl Mussel x3, Garlic, Leek.
  • Turnip & Leek Soup: Turnip x2, Leek, Butter. (simple country soup)
  • Garlic Soup: Garlic x2, Bread, Chicken Egg. (garlic soup with bread)
  • Optional spices (Salt, Black Pepper, Dill), like Pumpkin Stew, where spices are optional.
  • Each soup is a separate discovery.
Jorg
Posts: 162
Joined: Fri Dec 30, 2016 6:05 am

Re: Soup Pot and soups

Post by Jorg »

-

the cauldron already occupies the role as a resource sink and qate/boost, this just seems like a pointless addition. It's like having to keep track of a frying pan that you can't store on your belt(or gridiron).

I do like the idea of adding more soups.
Cullen Skink
smoked fish, tubers, onion, milk, spices
Ajo Con Bacalao
Dried fish, garlic, bread(even bread as a variable input, could be used for stuffing and other recipes)
Cheesy Onion soup
Cheese, onions, bread(even variable),spice
Borschok
Greens, tubers, stuffing(to represent the different possible additions, meat/vegetarian/mushroom borsch)
Ukha
fish, veggies(maybe roots and onion, maybe just a variable input for vegetable, could replace vegetable stuffing recipe), spices
User avatar
Avalon_N7
Posts: 11
Joined: Sat Aug 22, 2026 9:47 pm

Re: Soup Pot and soups

Post by Avalon_N7 »

Jorg wrote:-

the cauldron already occupies the role as a resource sink and qate/boost, this just seems like a pointless addition. It's like having to keep track of a frying pan that you can't store on your belt(or gridiron).

I do like the idea of adding more soups.
Cullen Skink
smoked fish, tubers, onion, milk, spices
Ajo Con Bacalao
Dried fish, garlic, bread(even bread as a variable input, could be used for stuffing and other recipes)
Cheesy Onion soup
Cheese, onions, bread(even variable),spice
Borschok
Greens, tubers, stuffing(to represent the different possible additions, meat/vegetarian/mushroom borsch)
Ukha
fish, veggies(maybe roots and onion, maybe just a variable input for vegetable, could replace vegetable stuffing recipe), spices
that makes sense and agree with you, but you can't put the cauldron in your inventory
my idea is to allow for movement and cooking for instance, at spots where you need to set up a temporary camp. Unfortunately, there are very few opportunities to do that in the game these days, since the 16.3 update made it overly PvP-focused; with such a vast world, it’s impossible to explore in peace. I wouldn't be surprised if people abandon the game
Jorg
Posts: 162
Joined: Fri Dec 30, 2016 6:05 am

Re: Soup Pot and soups

Post by Jorg »

Avalon_N7 wrote:
Jorg wrote:-

the cauldron already occupies the role as a resource sink and qate/boost, this just seems like a pointless addition. It's like having to keep track of a frying pan that you can't store on your belt(or gridiron).

I do like the idea of adding more soups.
Cullen Skink
smoked fish, tubers, onion, milk, spices
Ajo Con Bacalao
Dried fish, garlic, bread(even bread as a variable input, could be used for stuffing and other recipes)
Cheesy Onion soup
Cheese, onions, bread(even variable),spice
Borschok
Greens, tubers, stuffing(to represent the different possible additions, meat/vegetarian/mushroom borsch)
Ukha
fish, veggies(maybe roots and onion, maybe just a variable input for vegetable, could replace vegetable stuffing recipe), spices
that makes sense and agree with you, but you can't put the cauldron in your inventory
my idea is to allow for movement and cooking for instance, at spots where you need to set up a temporary camp. Unfortunately, there are very few opportunities to do that in the game these days, since the 16.3 update made it overly PvP-focused; with such a vast world, it’s impossible to explore in peace. I wouldn't be surprised if people abandon the game
I wouldn't mind being able to move the cauldron like a spitroast, a 3x3 item in inventory. could even put it on top of a gridiron(and attach a frying pan to gridiron too, just like hammer and anvil)
I'd rather just make cauldrons easier than add another subtype of cauldron
Instead of take being a flower menu for the cauldron, it'd be nice if the take option showed when opening a cauldron, a button on the side

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