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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: World 7 incoming
requirement +1 advantage instead of +3 for PTA?
Karede wrote: It takes a special kind of autism to play this game
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: World 7 incoming
It's just a bad move. It's basically a dash that reduces stamina instead of giving defense.bitza wrote:requirement +1 advantage instead of +3 for PTA?
Of another era.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: World 7 incoming
Also, if we're taking shots at movement combat, why not just remove call the thunder? I mean really, it's just a staring contest with it. If you left everything the same except nerfed moving hits and call the thunder you could still use movement while fighting, but it wouldn't be so retarded imo
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Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: World 7 incoming
Is this combined with a removal of movement combat?jorb wrote:Anyone against?Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.
Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.
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1pkrulesall
- Posts: 1
- Joined: Sun Jan 15, 2012 11:50 pm
Re: World 7 incoming
Not to be pushy but how long till reset? I actually can't wait 
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: World 7 incoming
~6h1pkrulesall wrote:Not to be pushy but how long till reset? I actually can't wait
Jalpha wrote:I believe in my interpretation of things.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: World 7 incoming
I've always felt the ability to easily build your IP safely from a distance like that is quite counter-intuitive to a COMBAT system.bmjclark wrote:Also, if we're taking shots at movement combat, why not just remove call the thunder? I mean really, it's just a staring contest with it. If you left everything the same except nerfed moving hits and call the thunder you could still use movement while fighting, but it wouldn't be so retarded imo.
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Cornbread
- Posts: 292
- Joined: Thu Dec 22, 2011 6:42 pm
Re: World 7 incoming
Leave COT and remove moving damage make opp knocks a little better and then those 200 ua ppl will stand a chance against 300 ua people.bmjclark wrote:Also, if we're taking shots at movement combat, why not just remove call the thunder? I mean really, it's just a staring contest with it. If you left everything the same except nerfed moving hits and call the thunder you could still use movement while fighting, but it wouldn't be so retarded imo.

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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: World 7 incoming
My biggest problem with the static combat system is that if you get hit, not only do you face the problem with having 0 defense but you also have a penalty in the form of combat advantage that makes it bit harder to come back from.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: World 7 incoming
Seriously, it'd be best without it, you could still use movement to an extent without it by just choosing the times to go in for coins and to fight and stuff. But call the thunder is just retarded.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.