World 7 incoming

Announcements about major changes in Haven & Hearth.
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bitza
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Re: World 7 incoming

Post by bitza »

requirement +1 advantage instead of +3 for PTA?
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Ninijutsu
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Re: World 7 incoming

Post by Ninijutsu »

bitza wrote:requirement +1 advantage instead of +3 for PTA?
It's just a bad move. It's basically a dash that reduces stamina instead of giving defense.
Of another era.
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bmjclark
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Re: World 7 incoming

Post by bmjclark »

Also, if we're taking shots at movement combat, why not just remove call the thunder? I mean really, it's just a staring contest with it. If you left everything the same except nerfed moving hits and call the thunder you could still use movement while fighting, but it wouldn't be so retarded imo ;).
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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rye130
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Re: World 7 incoming

Post by rye130 »

jorb wrote:
Oddity wrote:Reduce the IP cost and cooldown time of Opportunity Knocks a little.

Also lower Dash's cooldown by a couple seconds, and make some of those useless moves (like FLAB, Feign Flight, etc.) un-useless.
Anyone against?
Is this combined with a removal of movement combat?
1pkrulesall
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Re: World 7 incoming

Post by 1pkrulesall »

Not to be pushy but how long till reset? I actually can't wait :D
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NOOBY93
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Re: World 7 incoming

Post by NOOBY93 »

1pkrulesall wrote:Not to be pushy but how long till reset? I actually can't wait :D
~6h
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Kaios
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Re: World 7 incoming

Post by Kaios »

bmjclark wrote:Also, if we're taking shots at movement combat, why not just remove call the thunder? I mean really, it's just a staring contest with it. If you left everything the same except nerfed moving hits and call the thunder you could still use movement while fighting, but it wouldn't be so retarded imo ;).
I've always felt the ability to easily build your IP safely from a distance like that is quite counter-intuitive to a COMBAT system.
Cornbread
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Joined: Thu Dec 22, 2011 6:42 pm

Re: World 7 incoming

Post by Cornbread »

bmjclark wrote:Also, if we're taking shots at movement combat, why not just remove call the thunder? I mean really, it's just a staring contest with it. If you left everything the same except nerfed moving hits and call the thunder you could still use movement while fighting, but it wouldn't be so retarded imo ;).
Leave COT and remove moving damage make opp knocks a little better and then those 200 ua ppl will stand a chance against 300 ua people.
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Patchouli_Knowledge
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Re: World 7 incoming

Post by Patchouli_Knowledge »

My biggest problem with the static combat system is that if you get hit, not only do you face the problem with having 0 defense but you also have a penalty in the form of combat advantage that makes it bit harder to come back from.
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bmjclark
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Re: World 7 incoming

Post by bmjclark »

Seriously, it'd be best without it, you could still use movement to an extent without it by just choosing the times to go in for coins and to fight and stuff. But call the thunder is just retarded.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

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