Game Development: My Log has Something to Tell You

Announcements about major changes in Haven & Hearth.
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Pan_w_okularach
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Re: Game Development: My Log has Something to Tell You

Post by Pan_w_okularach »

APXEOLOG wrote:
MagicManICT wrote:
dzielny_wojownik wrote:note that legacy world which was 2+ years old had more players than hafen does 6 months in world
It was up and down in w7. There were points it was dropping to 100. W6 barely stayed over 100 due to some horrendous lag issues.
I'd rather say at the end of W7 it was <70, and half of them were bots.
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Grog
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Re: Game Development: My Log has Something to Tell You

Post by Grog »

Pan_w_okularach wrote:
APXEOLOG wrote: I'd rather say at the end of W7 it was <70, and half of them were bots.
don't project bro not everyone is like you
That's why he wrote 'half' ¦]
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Slovania
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Re: Game Development: My Log has Something to Tell You

Post by Slovania »

MagicManICT wrote:
dzielny_wojownik wrote:note that legacy world which was 2+ years old had more players than hafen does 6 months in world
It was up and down in w7. There were points it was dropping to 100. W6 barely stayed over 100 due to some horrendous lag issues.
Before lag W6 had much, much more than 100. Definitely more than currently is.
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APXEOLOG
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Re: Game Development: My Log has Something to Tell You

Post by APXEOLOG »

Slovania wrote:Before lag W6 had much, much more than 100. Definitely more than currently is.
Because people at least had stealth-rams
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Pan_w_okularach
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Re: Game Development: My Log has Something to Tell You

Post by Pan_w_okularach »

and combat and unlimited character progression and unrestricted pvp
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Jesus_Smith_Nandez
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Re: Game Development: My Log has Something to Tell You

Post by Jesus_Smith_Nandez »

Pan_w_okularach wrote:and combat and unlimited character progression and unrestricted pvp
Having unlimited stats just restricted end-game combat to a small closed group that were in factions and had crazy stats. 95% of the server population would have never experienced proper PvP save being rekt by someone instantly.
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Grog
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Re: Game Development: My Log has Something to Tell You

Post by Grog »

Jesus_Smith_Nandez wrote:
Pan_w_okularach wrote:and combat and unlimited character progression and unrestricted pvp
Having unlimited stats just restricted end-game combat to a small closed group that were in factions and had crazy stats. 95% of the server population would have never experienced proper PvP save being rekt by someone instantly.
Indeed
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dzielny_wojownik
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Re: Game Development: My Log has Something to Tell You

Post by dzielny_wojownik »

Noone pvp's anyway, so putting up a stat cap is only not working, but also causing some people to quit.
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Grog
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Re: Game Development: My Log has Something to Tell You

Post by Grog »

dzielny_wojownik wrote:Noone pvp's anyway, so putting up a stat cap is only not working, but also causing some people to quit.
Do you have any proff for that assumption?
The number of players and the degression over time don't look much different to the worlds without stat caps.
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APXEOLOG
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Re: Game Development: My Log has Something to Tell You

Post by APXEOLOG »

Grog wrote:
dzielny_wojownik wrote:Noone pvp's anyway, so putting up a stat cap is only not working, but also causing some people to quit.
Do you have any proff for that assumption?
The number of players and the degression over time don't look much different to the worlds without stat caps.
But there are different people. Without stat cap only stat-grinders played. Now they already left, but hermits still play (because in legacy hermits usually wiped in first months by palibashers)
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