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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Amber Client
Could you add an option to hide yellowfeet and chives?
Scooby Doo taught us that the real monsters are humans.
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Amber Client
Well something borked it at my endFictionRyu wrote:Should work on any client.uncleseano wrote:How do I dismount a horse? Control Click works on vanilla but not on Amber
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Amber Client
Could you make it so pathfinding works with the shift click on walk function? Shift clicking the ground lets you walk endlessly in one direction, would be nice if this worked with pathfinding.
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
I did a fullscreen mod a few months back but some players with old ATI cards had issues with it...DeadHazard wrote:How can i made fullscreen windows?
There is a fullscreen support in the current client, but it's so buggy that I don't even want to suggest how to turn it on. Maybe someday I'll get to that ATI issue...
Multiple clients are not supported at the moment, sorry.Uriel wrote:Recently got this error, after with client closes itself.
Started after upragding to 1.54.2..
Only happens when 2 clients are open at the same time.
Will do.FictionRyu wrote:Could you add an option to hide yellowfeet and chives?
Yeah that would be nice to have. Will do eventually. There are quite a few things about the pathfinder I want to rewrite and fix.Fierce_Deity wrote:Could you make it so pathfinding works with the shift click on walk function? Shift clicking the ground lets you walk endlessly in one direction, would be nice if this worked with pathfinding.
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Amber Client
Any reason determineType in gob is a bunch of ifelse instead of a switch statement?
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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Amber Client
Is it possible to add a shortcut to transfer all items of the same quality to an inventory/stockpile?
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rabidduck
- Posts: 45
- Joined: Sun Apr 18, 2010 10:27 am
Re: Amber Client
Is it possible to add any kind of indicator for when a plant is done growing in a gardening pot?
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Amber Client
UP!romovs wrote:Yes, but I need to make a village idol first... Will do it one day.Ophaq wrote:Hey Romovs, could you add a feature that shows banner radius? It would help when placing them instead of counting squares.
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ZeggyZon
- Posts: 194
- Joined: Tue Sep 20, 2011 7:53 am
Re: Amber Client
The search feature is an amazing addition, I'm not sure if this is a default client feature or not but I was wondering if:
Can it be expanded so that you can search categories? Like I enter gildes and it shows all gilds. Or I enter sausages and they all show up.
Or even better if I can type in an ingredient and everything that uses it shows up.
How hard would it be so that every crafting item references a .txt file that is edible by the user so that you can add your own info to the item. I would like to make it so that ingredients show up in some of the tootips.
Is it possible to get search results to show the new tooltip information?
ZZ
Can it be expanded so that you can search categories? Like I enter gildes and it shows all gilds. Or I enter sausages and they all show up.
Or even better if I can type in an ingredient and everything that uses it shows up.
How hard would it be so that every crafting item references a .txt file that is edible by the user so that you can add your own info to the item. I would like to make it so that ingredients show up in some of the tootips.
Is it possible to get search results to show the new tooltip information?
ZZ
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Amber Client
I didn't want to keep lists of all possible trees, plants, and whatnot. And due to a number of non-trivial conditionals it would be cumbersome to do that as a swtich in its current state.Paradoxs wrote:Any reason determineType in gob is a bunch of ifelse instead of a switch statement?
Umm yeah maybe. Would like to finish a few other things first so no promises.isdel wrote:Is it possible to add a shortcut to transfer all items of the same quality to an inventory/stockpile?
Will check.rabidduck wrote:Is it possible to add any kind of indicator for when a plant is done growing in a gardening pot?
I forgot, sorry. Will happen (hopefully) when I have some free time to work on new features.Aethyr wrote:UP!romovs wrote:Yes, but I need to make a village idol first... Will do it one day.Ophaq wrote:Hey Romovs, could you add a feature that shows banner radius? It would help when placing them instead of counting squares.
All of these would be nice to have, but honestly it's just too much effort for the amount of time I am willing to invest into the clientZeggyZon wrote:The search feature is an amazing addition, I'm not sure if this is a default client feature or not but I was wondering if:
Can it be expanded so that you can search categories? Like I enter gildes and it shows all gilds. Or I enter sausages and they all show up.
Or even better if I can type in an ingredient and everything that uses it shows up.
How hard would it be so that every crafting item references a .txt file that is edible by the user so that you can add your own info to the item. I would like to make it so that ingredients show up in some of the tootips.
Is it possible to get search results to show the new tooltip information?
ZZ