Amber Client

Forum for alternative clients, mods & discussions on the same.
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FictionRyu
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Amber Client

Post by FictionRyu »

Could you add an option to hide yellowfeet and chives?
Scooby Doo taught us that the real monsters are humans.
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uncleseano
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Amber Client

Post by uncleseano »

FictionRyu wrote:
uncleseano wrote:How do I dismount a horse? Control Click works on vanilla but not on Amber
Should work on any client.
Well something borked it at my end
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Amber Client

Post by Fierce_Deity »

Could you make it so pathfinding works with the shift click on walk function? Shift clicking the ground lets you walk endlessly in one direction, would be nice if this worked with pathfinding.
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

DeadHazard wrote:How can i made fullscreen windows?
I did a fullscreen mod a few months back but some players with old ATI cards had issues with it...
There is a fullscreen support in the current client, but it's so buggy that I don't even want to suggest how to turn it on. Maybe someday I'll get to that ATI issue...
Uriel wrote:Recently got this error, after with client closes itself.
Started after upragding to 1.54.2..
Only happens when 2 clients are open at the same time.
Multiple clients are not supported at the moment, sorry.
FictionRyu wrote:Could you add an option to hide yellowfeet and chives?
Will do.
Fierce_Deity wrote:Could you make it so pathfinding works with the shift click on walk function? Shift clicking the ground lets you walk endlessly in one direction, would be nice if this worked with pathfinding.
Yeah that would be nice to have. Will do eventually. There are quite a few things about the pathfinder I want to rewrite and fix.
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Paradoxs
Posts: 294
Joined: Tue Aug 25, 2015 7:16 am

Re: Amber Client

Post by Paradoxs »

Any reason determineType in gob is a bunch of ifelse instead of a switch statement?
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isdel
Posts: 179
Joined: Wed Jan 11, 2017 12:53 am

Re: Amber Client

Post by isdel »

Is it possible to add a shortcut to transfer all items of the same quality to an inventory/stockpile?
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rabidduck
Posts: 45
Joined: Sun Apr 18, 2010 10:27 am

Re: Amber Client

Post by rabidduck »

Is it possible to add any kind of indicator for when a plant is done growing in a gardening pot?
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Aethyr
Posts: 323
Joined: Sun Jun 22, 2014 6:55 pm

Re: Amber Client

Post by Aethyr »

romovs wrote:
Ophaq wrote:Hey Romovs, could you add a feature that shows banner radius? It would help when placing them instead of counting squares. :D
Yes, but I need to make a village idol first... Will do it one day.
UP! :D
ZeggyZon
Posts: 194
Joined: Tue Sep 20, 2011 7:53 am

Re: Amber Client

Post by ZeggyZon »

The search feature is an amazing addition, I'm not sure if this is a default client feature or not but I was wondering if:

Can it be expanded so that you can search categories? Like I enter gildes and it shows all gilds. Or I enter sausages and they all show up.

Or even better if I can type in an ingredient and everything that uses it shows up.

How hard would it be so that every crafting item references a .txt file that is edible by the user so that you can add your own info to the item. I would like to make it so that ingredients show up in some of the tootips.

Is it possible to get search results to show the new tooltip information?

ZZ
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Paradoxs wrote:Any reason determineType in gob is a bunch of ifelse instead of a switch statement?
I didn't want to keep lists of all possible trees, plants, and whatnot. And due to a number of non-trivial conditionals it would be cumbersome to do that as a swtich in its current state.
isdel wrote:Is it possible to add a shortcut to transfer all items of the same quality to an inventory/stockpile?
Umm yeah maybe. Would like to finish a few other things first so no promises.
rabidduck wrote:Is it possible to add any kind of indicator for when a plant is done growing in a gardening pot?
Will check.
Aethyr wrote:
romovs wrote:
Ophaq wrote:Hey Romovs, could you add a feature that shows banner radius? It would help when placing them instead of counting squares. :D
Yes, but I need to make a village idol first... Will do it one day.
UP! :D
I forgot, sorry. Will happen (hopefully) when I have some free time to work on new features.
ZeggyZon wrote:The search feature is an amazing addition, I'm not sure if this is a default client feature or not but I was wondering if:

Can it be expanded so that you can search categories? Like I enter gildes and it shows all gilds. Or I enter sausages and they all show up.

Or even better if I can type in an ingredient and everything that uses it shows up.

How hard would it be so that every crafting item references a .txt file that is edible by the user so that you can add your own info to the item. I would like to make it so that ingredients show up in some of the tootips.

Is it possible to get search results to show the new tooltip information?

ZZ
All of these would be nice to have, but honestly it's just too much effort for the amount of time I am willing to invest into the client :P Might do it in the future but no promises.

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