Cigars?

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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Cigars?

Post by tyrtix »

Someone tried to smoke them and see what they do? Prolly they give a bonus like tobacco, i think...also, they showed up with 15 "charges" for me, do they change their LP if i smoke them partially?
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Fratari
Posts: 223
Joined: Fri Feb 12, 2010 3:01 am

Re: Cigars?

Post by Fratari »

Try them and find out. Then post to the wiki or the wiki thread for everyone else.
I think it's made of bubbles and hate.
Sarchi wrote: Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Cigars?

Post by tyrtix »

Fratari wrote:Try them and find out. Then post to the wiki or the wiki thread for everyone else.
Yup, i believe most ppl still didn't try, at this point, i will :p
Thedrah
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Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Cigars?

Post by Thedrah »

i tried them a few days ago. each charge gave me 15% of 'smoke & fire' buff. but about 5% was wasted inbetween puffs. took me 10 charges to get to 100% 'smoke & fire'. not sure how much stats it gave but psy and int definitely went up and agility went down. i didn't really test the stat part

no real difference between a cigar and pipe stuff as far as i could tell
the charges didn't affect the lp gain. i still think 100xp is a tad expensive for a curio under 24hrs
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Cigars?

Post by tyrtix »

ah, cool, so prolly ql-wise the cigars gives more buff than pipeweed, as a curio i find it worthy enough, as they're very fast to study but have a large lp/hour ratio.

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