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Fratari
- Posts: 223
- Joined: Fri Feb 12, 2010 3:01 am
Re: Cigars?
Try them and find out. Then post to the wiki or the wiki thread for everyone else.
I think it's made of bubbles and hate.
Sarchi wrote: Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Cigars?
Yup, i believe most ppl still didn't try, at this point, i will :pFratari wrote:Try them and find out. Then post to the wiki or the wiki thread for everyone else.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Cigars?
i tried them a few days ago. each charge gave me 15% of 'smoke & fire' buff. but about 5% was wasted inbetween puffs. took me 10 charges to get to 100% 'smoke & fire'. not sure how much stats it gave but psy and int definitely went up and agility went down. i didn't really test the stat part
no real difference between a cigar and pipe stuff as far as i could tell
the charges didn't affect the lp gain. i still think 100xp is a tad expensive for a curio under 24hrs
no real difference between a cigar and pipe stuff as far as i could tell
the charges didn't affect the lp gain. i still think 100xp is a tad expensive for a curio under 24hrs
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Cigars?
ah, cool, so prolly ql-wise the cigars gives more buff than pipeweed, as a curio i find it worthy enough, as they're very fast to study but have a large lp/hour ratio.