Game Development: World 11

Announcements about major changes in Haven & Hearth.
Myrgard
Posts: 296
Joined: Thu May 16, 2013 5:26 pm

Re: Game Development: World 11

Post by Myrgard »

wonder-ass wrote:you added fukin travel weariness for hearth travel why WHY
we seem to be reverting back to legacy in many things, it was a thing then if I remember
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Shadow7168
Posts: 753
Joined: Tue Aug 03, 2010 8:33 pm

Re: Game Development: World 11

Post by Shadow7168 »

Myrgard wrote:
wonder-ass wrote:you added fukin travel weariness for hearth travel why WHY
we seem to be reverting back to legacy in many things, it was a thing then if I remember
In legacy you could still hearth even at 100%, might be the same here
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: World 11

Post by NeoBasilisk »

Felkin wrote:This world seems.. crashy. W12 when?
first time playing a new world?
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ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: World 11

Post by ChildhoodObesity »

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NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: World 11

Post by NeoBasilisk »

edit: double posted because server exploding
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: Game Development: World 11

Post by kirion »

Still confused about not being able to drink water.
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rhzk
Posts: 289
Joined: Wed Mar 16, 2016 4:10 am

Re: Game Development: World 11

Post by rhzk »

kirion wrote:Still confused about not being able to drink water.
just wait for rain
¦]
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: World 11

Post by MagicManICT »

VDZ wrote:
wonder-ass wrote:you added fukin travel weariness for hearth travel why WHY
Oh fuck, now that you mention it, I did have travel weariness. That's pretty harsh.
A bit premature saying this, but... for vets that recall w7 and earlier, TW never affected a player hearthing home, just using crossroads and travel to village (now charterstones). I'm SURE that will be the case now.

I so totally have no clue.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Kleitzken
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Re: Game Development: World 11

Post by Kleitzken »

Is this our new god??
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The Skillful Wolf
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Ag_Revol
Posts: 286
Joined: Thu Feb 18, 2016 8:51 pm

Re: Game Development: World 11

Post by Ag_Revol »

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Make Kebabs Great Again!
W6-8 - Hermit
W9 - Amish Paradise
W10 - Amish Paradise then Hermit
W11 - A.D.
W12 - Lawspeaker of Avalon
W13 - Konung of Norsca
W14 - Konung of Norsca

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