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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Nerf knarrs
Make it so you can only shoot from knarr 
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MASACRA
- Posts: 5
- Joined: Wed Jan 31, 2018 5:06 pm
Re: Nerf knarrs
What about speed scaling on the quality? It is totally against whole movement speed system. Just change it so the quality affects Knarrs appearance higher the quality the better it looks, or more detailed it is.
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eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Nerf knarrs
I dislike this thread. Knarrs are fine as they are. If anything, higher quality knarrs should be even more powerful.
Hi
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trinh
- Posts: 197
- Joined: Sun Feb 26, 2012 11:34 am
- Location: Wroclaw [Poland]
Re: Nerf knarrs
1. Disable combat from knarrs for now.
2. Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
2. Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Nerf knarrs
or make only the "driver" able to be in combat, with passengers only able to perform ranged atacks
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Nerf knarrs
This could be something.trinh wrote:Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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SnowWiggles
- Posts: 86
- Joined: Sat Feb 02, 2019 1:13 am
Re: Nerf knarrs
Headchef wrote:Tempted to think you want this to be a non pvp game entirely.jorb wrote:Tempted to agree that knarr fighting is a bit dumb.
Combat from knarr is not dumb at all, if you have inferior method of transporation then someone who is faster can catch up to you, deserved risk for not having proper vehicle yourself.
What do you suggest instead? Ask someone to go to the shore so you can hit him in the face?
This is not worth any attention it is completely justified. Perhaps, jorb need to tempt to agree that current siege system creates dead world instead, in terms of politics.
Bring back claim shields until a better solution comes because that's the real nonsense going on right now, Haven&CatchMeOutside because cannot siege realistically.....
https://www.youtube.com/watch?v=LN1Q8u64COc&t=20s
Also nice trading anvil you got there, imagine transporting trade goods in a fucking dugout and then complaining on forums![]()
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so if you dont play in a large faction which can get a knarr quickly from world start and you and your two friends take longer you deserve to be killed in game?
you are a fuck tard
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vidgin
- Posts: 50
- Joined: Tue Aug 15, 2017 3:09 pm
Re: Nerf knarrs
What if:
To nerf knarr's speed on the rivers. I think that little dugout and simple boat should be faster than big ****ing knarr. It is simple more realistic.
But still knarrs should be fastest in the sea. Just make rivers more safe. If you want some fun and PvP-risk, then go to the ocean with your knarr and your full team.
To nerf knarr's speed on the rivers. I think that little dugout and simple boat should be faster than big ****ing knarr. It is simple more realistic.
But still knarrs should be fastest in the sea. Just make rivers more safe. If you want some fun and PvP-risk, then go to the ocean with your knarr and your full team.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Nerf knarrs
So this?vidgin wrote:What if:
To nerf knarr's speed on the rivers. I think that little dugout and simple boat should be faster than big ****ing knarr. It is simple more realistic.
But still knarrs should be fastest in the sea. Just make rivers more safe. If you want some fun and PvP-risk, then go to the ocean with your knarr and your full team.
trinh wrote: 2. Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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vidgin
- Posts: 50
- Joined: Tue Aug 15, 2017 3:09 pm
Re: Nerf knarrs
There is a big difference between the river and shallow water... The knarr is much heavy object than boat or dugout. So it shouldn't go faster in the river. Even if there are 4 people who rows, it will be still more slow than one good rowman in dugout. It's not only about shallow water where knarr should be nerfed even more.Jackwolf wrote: So this?