Nerf knarrs

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Zyean
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Nerf knarrs

Post by Zyean »

Make it so you can only shoot from knarr :)
MASACRA
Posts: 5
Joined: Wed Jan 31, 2018 5:06 pm

Re: Nerf knarrs

Post by MASACRA »

What about speed scaling on the quality? It is totally against whole movement speed system. Just change it so the quality affects Knarrs appearance higher the quality the better it looks, or more detailed it is.
eliminoid
Posts: 155
Joined: Tue Oct 25, 2011 6:04 pm

Re: Nerf knarrs

Post by eliminoid »

I dislike this thread. Knarrs are fine as they are. If anything, higher quality knarrs should be even more powerful.
Hi
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trinh
Posts: 197
Joined: Sun Feb 26, 2012 11:34 am
Location: Wroclaw [Poland]

Re: Nerf knarrs

Post by trinh »

1. Disable combat from knarrs for now.
2. Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
loskierek
Posts: 691
Joined: Mon May 23, 2011 2:22 pm

Re: Nerf knarrs

Post by loskierek »

or make only the "driver" able to be in combat, with passengers only able to perform ranged atacks
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Nerf knarrs

Post by Granger »

trinh wrote:Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
This could be something.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
SnowWiggles
Posts: 86
Joined: Sat Feb 02, 2019 1:13 am

Re: Nerf knarrs

Post by SnowWiggles »

Headchef wrote:
jorb wrote:Tempted to agree that knarr fighting is a bit dumb.
Tempted to think you want this to be a non pvp game entirely.

Combat from knarr is not dumb at all, if you have inferior method of transporation then someone who is faster can catch up to you, deserved risk for not having proper vehicle yourself.

What do you suggest instead? Ask someone to go to the shore so you can hit him in the face?

This is not worth any attention it is completely justified. Perhaps, jorb need to tempt to agree that current siege system creates dead world instead, in terms of politics.
Bring back claim shields until a better solution comes because that's the real nonsense going on right now, Haven&CatchMeOutside because cannot siege realistically.....
https://www.youtube.com/watch?v=LN1Q8u64COc&t=20s



Also nice trading anvil you got there, imagine transporting trade goods in a fucking dugout and then complaining on forums :lol: :lol: :lol: :lol: :lol:


so if you dont play in a large faction which can get a knarr quickly from world start and you and your two friends take longer you deserve to be killed in game?

you are a fuck tard
vidgin
Posts: 50
Joined: Tue Aug 15, 2017 3:09 pm

Re: Nerf knarrs

Post by vidgin »

What if:
To nerf knarr's speed on the rivers. I think that little dugout and simple boat should be faster than big ****ing knarr. It is simple more realistic.
But still knarrs should be fastest in the sea. Just make rivers more safe. If you want some fun and PvP-risk, then go to the ocean with your knarr and your full team.
Jackwolf
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Nerf knarrs

Post by Jackwolf »

vidgin wrote:What if:
To nerf knarr's speed on the rivers. I think that little dugout and simple boat should be faster than big ****ing knarr. It is simple more realistic.
But still knarrs should be fastest in the sea. Just make rivers more safe. If you want some fun and PvP-risk, then go to the ocean with your knarr and your full team.
So this?
trinh wrote: 2. Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
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vidgin
Posts: 50
Joined: Tue Aug 15, 2017 3:09 pm

Re: Nerf knarrs

Post by vidgin »

Jackwolf wrote: So this?
There is a big difference between the river and shallow water... The knarr is much heavy object than boat or dugout. So it shouldn't go faster in the river. Even if there are 4 people who rows, it will be still more slow than one good rowman in dugout. It's not only about shallow water where knarr should be nerfed even more.

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