Game Development: Loving Lobster

Announcements about major changes in Haven & Hearth.
Zaeri
Posts: 38
Joined: Tue Feb 08, 2011 12:18 am

Re: Game Development: Loving Lobster

Post by Zaeri »

So now the people going to different continents with knarr for nomad credo etc need to travel there and back by sea since the traveling home cost seems quite high. So this pretty much doubles the effort required for many nomad quests. :|
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Omnipotent
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Re: Game Development: Loving Lobster

Post by Omnipotent »

svino wrote:is the siege update live or not?
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Cidrax
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Re: Game Development: Loving Lobster

Post by Cidrax »

Made it so that traveling home by Knarr costs travel weariness.
Oh god
travel weariness
is a cancer :/
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Ysh
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Re: Game Development: Loving Lobster

Post by Ysh »

Will there be rare black lobster as in RuneScape?
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shubla
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Re: Game Development: Loving Lobster

Post by shubla »

Will there be crayfish in rivers?
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ChildhoodObesity
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Re: Game Development: Loving Lobster

Post by ChildhoodObesity »

jorb wrote: [*] Made it so that traveling home by Knarr costs travel weariness.
why do u hate us
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Zeler
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Re: Game Development: Loving Lobster

Post by Zeler »

jorb wrote: [*] Made it so that traveling home by Knarr costs travel weariness.
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loskierek
Posts: 691
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Re: Game Development: Loving Lobster

Post by loskierek »

- want to remove the need for alts
- makes traveling by knarr require alt at helm
but then again the more alts the more verified/subbed accounts there are ¦] ¦]
pppp
Posts: 403
Joined: Sun Jun 20, 2010 7:30 pm

Re: Game Development: Loving Lobster

Post by pppp »

jorb wrote:
  • Made it so that traveling home by Knarr costs travel weariness.
in the context of:
jorb wrote:
  • Knarrs going through vortices should no longer suffer damage per passenger.
  • Fixed a bug by which it was possible to Knarr travel with criminals onboard.
Does TW while travelling home applies to the man at helm only :?:
Jazcash
Posts: 49
Joined: Fri Jan 25, 2019 1:06 am

Re: Game Development: Loving Lobster

Post by Jazcash »

The distance at which you can tp the knarr back to dock currently feels too small, to the point where the knarr dock is useless. Maybe make it a combination of all knarr passenger's will + weariness?

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