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Zaeri
- Posts: 38
- Joined: Tue Feb 08, 2011 12:18 am
Re: Game Development: Loving Lobster
So now the people going to different continents with knarr for nomad credo etc need to travel there and back by sea since the traveling home cost seems quite high. So this pretty much doubles the effort required for many nomad quests. 
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Omnipotent
- Posts: 291
- Joined: Wed Aug 19, 2009 9:55 pm
- Location: California
Re: Game Development: Loving Lobster
svino wrote:is the siege update live or not?

They are currently discussing the new system in the livestream right now. Feel free to join us: https://www.twitch.tv/bruderbohne
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Cidrax
- Posts: 18
- Joined: Fri Jan 18, 2013 11:02 pm
Re: Game Development: Loving Lobster
Oh godMade it so that traveling home by Knarr costs travel weariness.
is a cancer :/travel weariness
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Loving Lobster
Will there be rare black lobster as in RuneScape?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Loving Lobster
Will there be crayfish in rivers?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Loving Lobster
why do u hate usjorb wrote: [*] Made it so that traveling home by Knarr costs travel weariness.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Loving Lobster
Mr. Captain WillAlt preparing for dutyjorb wrote: [*] Made it so that traveling home by Knarr costs travel weariness.
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Game Development: Loving Lobster
- want to remove the need for alts
- makes traveling by knarr require alt at helm
but then again the more alts the more verified/subbed accounts there are
![Trollface ¦]](./images/smilies/troll.gif)
- makes traveling by knarr require alt at helm
but then again the more alts the more verified/subbed accounts there are
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Game Development: Loving Lobster
in the context of:jorb wrote:
- Made it so that traveling home by Knarr costs travel weariness.
Does TW while travelling home applies to the man at helm onlyjorb wrote:
- Knarrs going through vortices should no longer suffer damage per passenger.
- Fixed a bug by which it was possible to Knarr travel with criminals onboard.
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Jazcash
- Posts: 49
- Joined: Fri Jan 25, 2019 1:06 am
Re: Game Development: Loving Lobster
The distance at which you can tp the knarr back to dock currently feels too small, to the point where the knarr dock is useless. Maybe make it a combination of all knarr passenger's will + weariness?