Game Development: Kicksleddin' on Thin Ice

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loftar
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Re: Game Development: Kicksleddin' on Thin Ice

Post by loftar »

Ants wrote:Getting your siege engine shot down by archery towers immediately after breaking through the first wall of a palisade layer is what makes siege truly impossible.
Why is it that you don't take down the archery towers with catapults?
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blinx
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Re: Game Development: Kicksleddin' on Thin Ice

Post by blinx »

Now we just need to tame wolves and get ourselves some dogsleds. Iditarod anyone?
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jordancoles
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Re: Game Development: Kicksleddin' on Thin Ice

Post by jordancoles »

Neat
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iamahh
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Re: Game Development: Kicksleddin' on Thin Ice

Post by iamahh »

drop a meteor and film the sled-pocalypse, sled is fun and chaotic, its perfect
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bmjclark
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Re: Game Development: Kicksleddin' on Thin Ice

Post by bmjclark »

Just popping in to remind people that this game was actual at it's most popular when siege was basically impossible against anyone with more than 6 IQ (much like now) in w5-7. That is all, carry on with your autism ants.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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ricky
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Re: Game Development: Kicksleddin' on Thin Ice

Post by ricky »

jorb wrote:
  • Pickaxe is now required for quarrying stone from overworld stone tiles. Proper animation used.
okay, I GUESS.

could we at least be able to quarry rocks with an axe at half speed/half quality? rock patches are an early source of pavement material, otherwise its boulders and it can be difficult to get enough boulders of the same color.
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iamahh
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Re: Game Development: Kicksleddin' on Thin Ice

Post by iamahh »

could add option to attach bell to sled, or some other noisy stuff
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Ants
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Re: Game Development: Kicksleddin' on Thin Ice

Post by Ants »

bmjclark wrote:Just popping in to remind people that this game was actual at it's most popular when siege was basically impossible against anyone with more than 6 IQ (much like now) in w5-7. That is all, carry on with your autism ants.
I know nothing about legacy siege, but I assumed it was easier. I remember many people being afraid of raiders. Wasn't palibashing a thing back then?
loftar wrote:
Ants wrote:Getting your siege engine shot down by archery towers immediately after breaking through the first wall of a palisade layer is what makes siege truly impossible.
Why is it that you don't take down the archery towers with catapults?
From what I understand, it's because if the defenders have built their base properly the catapult will be shot down before getting the chance to fire. I PM'd you a more detailed answer, hopefully it helps.
iamahh wrote:drop a meteor and film the sled-pocalypse, sled is fun and chaotic, its perfect
Maybe next world. Unfortunately, meteors haven't been PVP events for several months now.
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NeoBasilisk
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Re: Game Development: Kicksleddin' on Thin Ice

Post by NeoBasilisk »

Palibashing was a thing yes but for that very reason everyone had brickwalls as soon as it was viable. Having just a palisade after the world was more than a few months old was like having no wall at all.
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bmjclark
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Re: Game Development: Kicksleddin' on Thin Ice

Post by bmjclark »

Ants wrote:
bmjclark wrote:Just popping in to remind people that this game was actual at it's most popular when siege was basically impossible against anyone with more than 6 IQ (much like now) in w5-7. That is all, carry on with your autism ants.
I know nothing about legacy siege, but I assumed it was easier. I remember many people being afraid of raiders. Wasn't palibashing a thing back then?
No one had palisades. Everybody built a brickwall, which is exactly what would happen if that system were implemented here. Most sieges that actually happened were bug jumps or bug rams
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

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