Game Development: Spring Cleaning

Announcements about major changes in Haven & Hearth.
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blank
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Game Development: Spring Cleaning

Post by blank »

SnuggleSnail wrote:hey, that's pretty exciting
Nice update indeed.
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BAROUD
Posts: 26
Joined: Thu Nov 13, 2014 7:21 pm

Re: Game Development: Spring Cleaning

Post by BAROUD »

New slot in Table problem

1.75.0.9f4626ea
Windows 7 6.1 x86, 1.8.0_191 x86
Intel (Mobile Intel(R) 4 Series Express Chipset Family) - 2.1.0 - Build 8.15.10.1892

java.lang.NullPointerException
at haven.ItemInfo.buildinfo(ItemInfo.java:427)
at haven.GItem.info(GItem.java:192)
at haven.WItem.info(WItem.java:148)
at haven.ItemInfo$AttrCache.get(ItemInfo.java:474)
at haven.WItem.draw(WItem.java:213)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.Inventory.draw(Inventory.java:54)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.Window.draw(Window.java:200)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.GameUI.draw(GameUI.java:770)
at haven.Widget.draw(Widget.java:726)
at haven.Widget.draw(Widget.java:731)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.rootdraw(HavenPanel.java:345)
at haven.HavenPanel.run(HavenPanel.java:641)
at java.lang.Thread.run(Unknown Source)
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Spring Cleaning

Post by DDDsDD999 »

jorb wrote:[*] When attacking, a damage modifier (m) is calculated based on the ratio between the attacker's Strength (S) and the target's Constitution (C) such that m = (C/S)^(1/5). The purpose being to somewhat soften the gain from increasing Strength and Constitution.[/list]
Should probably make this based on HP, so 10 CON characters with a bunch of heart containers don't just regenerate their health faster than the damage they take. Or just remove heart containers, like they probably should be.

Also, how does this interact with armor? I feel like fights are gonna be a lot more wet-noodley considering most people kept strength way higher than constitution already.
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ctopolon4
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Location: mom's basement

Re: Game Development: Spring Cleaning

Post by ctopolon4 »

CAVEBULB STOCKPILE BECOMES FLOWER STOCKPILE!!! ALARM!!! ALARM!!!


P.S. charter when outlaw finally, few years passed
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SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Spring Cleaning

Post by SnuggleSnail »

WTS top stated fighter
WTB heart containers
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TheUltimateC
Posts: 57
Joined: Sat Jul 28, 2018 10:30 pm

Re: Game Development: Spring Cleaning

Post by TheUltimateC »

loftar wrote:
TheUltimateC wrote:Does this damage multiplier also apply for animals? (assuming they have strength and constitution stats)
Yes.
Booo, now i can't one-shot bats anymore after one quick barrage :(
zixiz
Posts: 2
Joined: Fri Jun 30, 2017 8:46 pm

Re: Game Development: Spring Cleaning

Post by zixiz »

every time when I go to the section symbel in craft menu the application gets an error
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Game Development: Spring Cleaning

Post by fallout »

Pretty sure you need to update your clients, as the new client can atleast look inside cupboards that contain symble items, but has other crashes xD
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Dakkan
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Spring Cleaning

Post by Dakkan »

So, fuck miners?
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Vigilance
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Re: Game Development: Spring Cleaning

Post by Vigilance »

super sweet update up until the whole "It's no longer a great strategy to actually focus time and energy raising a character in conventional strength." bit where I'm unable to hurt someone as bad because they deliberately avoided Constitution when they were grinding out their FEP's.

admittedly it would be very expensive to raise a sufficiently strong character via heart containers to exploit this bad-game-ism, but with the amount of heart containers some of my casual friends are consuming, it is very much doable to produce a meta fighter with super low Constitution, effectively gaining extra damage resistance, but not getting punished for it as they've gobbled +400 max hp or more from dungeons.

i would be outright astounded if the solution to this problem wasn't a revert, and instead was a nerf to heart containers, but i dunno what to expect. i do like the principle of trying to close stat-gap, but this is all wrong and really just opens up bad gameplay.
Dakkan wrote:So, fuck miners?
yeah brother sorry thats how it seems
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