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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: An Arrow to the Knee
Griveous, i.e., wound causing, damage, lowers your Health Bar by causing wounds which have to be healed. Weapons can deal some of their damage as Griveous damage. Griveous Damage can eventually kill you.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: An Arrow to the Knee
Grievous damage is damage to HHP. In World 10, Battle-axes did 60% grievous damage. In World 11, they were changed to do 30% (effectively meaning they couldn't kill a character who started out with full health). This change makes it so that you can use Murderous Rage to get to 45% grievous damage with battle-axes, and 60% with fyrd swords (and somewhere in between for other weapons), but less than lethal amounts without Murderous Rage.ubersheva wrote:what's grievous damage and how it was in world 10?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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HorridStonefish
- Posts: 42
- Joined: Sat Jun 25, 2011 8:27 am
Re: Game Development: An Arrow to the Knee
Woot, animals are dangerous again
and archery might be useful.
Making the aggressor having to make the decision to cancel protection rather than the defender to activate it is a great idea.
Thanks for the update.
Making the aggressor having to make the decision to cancel protection rather than the defender to activate it is a great idea.
Thanks for the update.
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: An Arrow to the Knee
i lose my spear ... nice update
also here was ability to move while aiming
also here was ability to move while aiming
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Fostik
- Posts: 2513
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: An Arrow to the Knee
Death mechanics means a lot for game mechanics. Since knock protection was implemented - game became harder in character developing, because devs are always lean on character immortality, so all new features or new world mechanics requires more effort from players, like mining hardness, ore depth, and so on, which makes game harder. It is also means that you need to do more job for you character development, and look at this shit - to dig better you need kill a vast amount of bears (just an example) while they can kill you on hunt. A thing that will give you +5 stats which means nothing for your development progress can literally kill you. And here i am not undestand how the heck you decided that this is a good time to make a step towards permadeath and knockout protection relief.
I dont care about pvp changes because i'd rather play session-like games to try pvp rather than lose my yearly progress, but you've ruined your PvE gameplay.
I dont care about pvp changes because i'd rather play session-like games to try pvp rather than lose my yearly progress, but you've ruined your PvE gameplay.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: An Arrow to the Knee
Why you hate peaceful players so? First this, and then still no colors for sketches!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: An Arrow to the Knee
Good or not, it's certainly not intuitive. How does marksmanship skill protect you from getting damaged by arrows (in a non-mechanical sense)?jorb wrote:
- When hitting a target, a comparison is also made between the target's Agility * Marksmanship, and your Perception * Marksmanship, which can further reduce your damage. Note that Marksmanship, thus, provides both the ability to defend against, and attack with, ranged weapons. Debatable whether this is good, feel free to have input.
Eh, PvE still sounds a lot more forgiving than it was in legacy. I think this should be fine. You should be afraid of bears.Fostik wrote:Death mechanics means a lot for game mechanics. Since knock protection was implemented - game became harder in character developing, because devs are always lean on character immortality, so all new features or new world mechanics requires more effort from players, like mining hardness, ore depth, and so on, which makes game harder. It is also means that you need to do more job for you character development, and look at this shit - to dig better you need kill a vast amount of bears (just an example) while they can kill you on hunt. A thing that will give you +5 stats which means nothing for your development progress can literally kill you. And here i am not undestand how the heck you decided that this is a good time to make a step towards permadeath and knockout protection relief.
I dont care about pvp changes because i'd rather play session-like games to try pvp rather than lose my yearly progress, but you've ruined your PvE gameplay.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: An Arrow to the Knee
Actually, why not just rename the skill to something more generic like 'ranged combat' if this change sticks? It would make more sense that someone skilled in ranged combat in general would be less affected by ranged attackers.VDZ wrote:Good or not, it's certainly not intuitive. How does marksmanship skill protect you from getting damaged by arrows (in a non-mechanical sense)?jorb wrote:
- When hitting a target, a comparison is also made between the target's Agility * Marksmanship, and your Perception * Marksmanship, which can further reduce your damage. Note that Marksmanship, thus, provides both the ability to defend against, and attack with, ranged weapons. Debatable whether this is good, feel free to have input.
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: An Arrow to the Knee
Hm, it has been my intention that "Marksmanship" conveys that well enough.VDZ wrote:Actually, why not just rename the skill to something more generic like 'ranged combat' if this change sticks? It would make more sense that someone skilled in ranged combat in general would be less affected by ranged attackers.
This. Though that being said, the vast majority of animals are only quite slightly deadly. I for one won't be much more afraid of them even with this change than I used to be.VDZ wrote:Eh, PvE still sounds a lot more forgiving than it was in legacy. I think this should be fine. You should be afraid of bears.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: An Arrow to the Knee
Animals being dangerous again is good. They've been nerfed for multiple worlds, and it wasn't ultimately good for the game.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual