So I can't attack people not on my ship, but if someone is on land, they can attack me?jorb wrote: People on ships (Knarr, Snekkja) can't attack people not on the ship. People on ships can only attack other people on the ship.
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Nightdawg
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Re: Game Development: Garden Bell
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Filipian
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Re: Game Development: Garden Bell
Thank you!Reduced the aim timer on Ranger's Bows. Suggested various places.
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Stoneface
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Re: Game Development: Garden Bell
Shubla's spilled sprucecap blood was not actually in vain after all! I am really happy to see the realm contesting getting attention, and the rbow aim time coupled with the archery or boarding only boats should be interesting! 
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loftar
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Re: Game Development: Garden Bell
Pretty much, yes.Nightdawg wrote:So I can't attack people not on my ship, but if someone is on land, they can attack me?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Baldarich
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Re: Game Development: Garden Bell
veri funee haha
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Uriel
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Re: Game Development: Garden Bell
Im impresed with fixing that isue with boat fights... good job!
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abt79
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Re: Game Development: Garden Bell
And you don't see this as a problem?loftar wrote:Pretty much, yes.Nightdawg wrote:So I can't attack people not on my ship, but if someone is on land, they can attack me?
Can people attack from other craft (snek, rowboat, dugout, raft or knarr)?
Join the Haven and Hearth Discord!
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bitza
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Re: Game Development: Garden Bell
yep, this. first 3 pages of announcement thread is mostly bitching, as usual, but thanks for doing something in a timely manner.Uriel wrote:Im impresed with fixing that isue with boat fights... good job!
loving this toojorb wrote: Garden Pots can now hold enough resources for three growth cycles, rather than just the one, meaning you can fill them up, and not have to refill them every time you replant.
Karede wrote: It takes a special kind of autism to play this game
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loftar
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Re: Game Development: Garden Bell
Yes.abt79 wrote:Can people attack from other craft (snek, rowboat, dugout, raft or knarr)?
Not really. If you have a ship, you usually wouldn't have a problem getting away from them.abt79 wrote:And you don't see this as a problem?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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svino
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Re: Game Development: Garden Bell
I feel like this gives another advantage to the already biggest realm. If your realm is already covering half the world, the 15k is neglectable, while smaller kingdoms that have more than 40 cairns will struggle with the cost.Building a Realm Authority Object now costs authority. The cost increases over the 40 first Realm Authority Objects you build, up to a maximum of 15k authority per object.
Why not make the cost equal for everyone, like for example building materials? I do like the idea that the first x cairns might be cheaper in materials.