Game Development: Garden Bell

Announcements about major changes in Haven & Hearth.
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Nightdawg
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Re: Game Development: Garden Bell

Post by Nightdawg »

jorb wrote: People on ships (Knarr, Snekkja) can't attack people not on the ship. People on ships can only attack other people on the ship.
So I can't attack people not on my ship, but if someone is on land, they can attack me?
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
Filipian
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Joined: Sun Aug 07, 2011 10:15 pm

Re: Game Development: Garden Bell

Post by Filipian »

Reduced the aim timer on Ranger's Bows. Suggested various places.
Thank you!
Stoneface
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Re: Game Development: Garden Bell

Post by Stoneface »

Shubla's spilled sprucecap blood was not actually in vain after all! I am really happy to see the realm contesting getting attention, and the rbow aim time coupled with the archery or boarding only boats should be interesting! :)
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loftar
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Re: Game Development: Garden Bell

Post by loftar »

Nightdawg wrote:So I can't attack people not on my ship, but if someone is on land, they can attack me?
Pretty much, yes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Baldarich
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Re: Game Development: Garden Bell

Post by Baldarich »

veri funee haha
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Uriel
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Re: Game Development: Garden Bell

Post by Uriel »

Im impresed with fixing that isue with boat fights... good job!
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abt79
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Re: Game Development: Garden Bell

Post by abt79 »

loftar wrote:
Nightdawg wrote:So I can't attack people not on my ship, but if someone is on land, they can attack me?
Pretty much, yes.
And you don't see this as a problem?
Can people attack from other craft (snek, rowboat, dugout, raft or knarr)?
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bitza
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Re: Game Development: Garden Bell

Post by bitza »

Uriel wrote:Im impresed with fixing that isue with boat fights... good job!
yep, this. first 3 pages of announcement thread is mostly bitching, as usual, but thanks for doing something in a timely manner.
jorb wrote: Garden Pots can now hold enough resources for three growth cycles, rather than just the one, meaning you can fill them up, and not have to refill them every time you replant.
loving this too
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loftar
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Re: Game Development: Garden Bell

Post by loftar »

abt79 wrote:Can people attack from other craft (snek, rowboat, dugout, raft or knarr)?
Yes.
abt79 wrote:And you don't see this as a problem?
Not really. If you have a ship, you usually wouldn't have a problem getting away from them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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svino
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Re: Game Development: Garden Bell

Post by svino »

Building a Realm Authority Object now costs authority. The cost increases over the 40 first Realm Authority Objects you build, up to a maximum of 15k authority per object.
I feel like this gives another advantage to the already biggest realm. If your realm is already covering half the world, the 15k is neglectable, while smaller kingdoms that have more than 40 cairns will struggle with the cost.

Why not make the cost equal for everyone, like for example building materials? I do like the idea that the first x cairns might be cheaper in materials.

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