Game Development: Beehive Fields Forever

Announcements about major changes in Haven & Hearth.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Beehive Fields Forever

Post by iamahh »

shubla wrote:yes!
the client can finally render more beehives than the game has players!
Despacito is the most popular music video on youtube, popularity is bad mmkay
Last edited by iamahh on Tue Aug 25, 2020 4:47 am, edited 2 times in total.
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Noid
Posts: 113
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Re: Game Development: Beehive Fields Forever

Post by Noid »

shubla wrote:yes!
the client can finally render more beehives than the game has players!
Literally took the words out of my mouth.
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loftar
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Re: Game Development: Beehive Fields Forever

Post by loftar »

jordancoles wrote:Edit: seems to be about the same, if not a little bit worse with JDK 11. Disabling the animations on the animals and the visitor gate flags helped a decent amount, but it is ugly for videos and whatnot
You make me unsure what your context is. "Disabling animations" makes it sound like this is a custom client, and as far as I'm aware, there aren't yet any custom clients that use the new rendering system, so I'm wondering what you're using to measure the performance.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Wunsz
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Re: Game Development: Beehive Fields Forever

Post by Wunsz »

does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally - everything i did yesterday including the silkfarming i did and the buildings i made is gone and my inventory was packed the same as yesterday morning. i'm using the ardennes, but i also tried amber just to see what will happen but according to the game yesterday didnt happen at all...
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TheRussianB
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Re: Game Development: Beehive Fields Forever

Post by TheRussianB »

Wunsz wrote:does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally - everything i did yesterday including the silkfarming i did and the buildings i made is gone and my inventory was packed the same as yesterday morning. i'm using the ardennes, but i also tried amber just to see what will happen but according to the game yesterday didnt happen at all...
Here's what happened: http://www.havenandhearth.com/forum/vie ... 20#p865253
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vatas
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Re: Game Development: Beehive Fields Forever

Post by vatas »

loftar wrote:
jordancoles wrote:Edit: seems to be about the same, if not a little bit worse with JDK 11. Disabling the animations on the animals and the visitor gate flags helped a decent amount, but it is ugly for videos and whatnot
You make me unsure what your context is. "Disabling animations" makes it sound like this is a custom client, and as far as I'm aware, there aren't yet any custom clients that use the new rendering system, so I'm wondering what you're using to measure the performance.
I've been holding a personal suspicion that some people have actually updated their private clients. Maybe JordanColes accidentally spilled the beans on that?

Also, depending on how open-source licensing works with hnh client, private clients could be at least technically illegal. (At least I remember this discussion coming back ages ago, Loftar quoted license agreement, I don't remember exact details.)
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KingfishCid
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Re: Game Development: Beehive Fields Forever

Post by KingfishCid »

Wunsz wrote:does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally
Don't listen to them Wunsz they're lying! Yes this is a groundhog day situation. When you wake up tomorrow everything will have reversed to the previous day. Today is your day! You can finally rob the bank as many times as you need till you get it down to buy more hats. We've been here repeating the same game breaking bug for over five days; you only just now noticed it. Loftar has officially broken the time space continuum.
Wunsz
Posts: 22
Joined: Sat Dec 02, 2017 10:54 am

Re: Game Development: Beehive Fields Forever

Post by Wunsz »

TheRussianB wrote:
Wunsz wrote:does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally - everything i did yesterday including the silkfarming i did and the buildings i made is gone and my inventory was packed the same as yesterday morning. i'm using the ardennes, but i also tried amber just to see what will happen but according to the game yesterday didnt happen at all...
Here's what happened: http://www.havenandhearth.com/forum/vie ... 20#p865253
thanks! i thought it was related to updates but looks like a separate issue and was covered elsewhere.
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xzo
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Re: Game Development: Beehive Fields Forever

Post by xzo »

jorb wrote:
  • Wound healing from alchemical Elixirs is applied as a Wound treatment, rather than a part of the Elixir buff
this is good fix for alchemy pepper abuse thing, wont you agree that applying same rule ( treatment ) to ancient roots would be the actually fair ?
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Aceb
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Re: Game Development: Beehive Fields Forever

Post by Aceb »

xzo wrote:
jorb wrote:
  • Wound healing from alchemical Elixirs is applied as a Wound treatment, rather than a part of the Elixir buff
this is good fix for alchemy pepper abuse thing, wont you agree that applying same rule ( treatment ) to ancient roots would be the actually fair ?
Show me how will You mass produce ancient roots.
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