Despacito is the most popular music video on youtube, popularity is bad mmkayshubla wrote:yes!
the client can finally render more beehives than the game has players!
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Beehive Fields Forever
Last edited by iamahh on Tue Aug 25, 2020 4:47 am, edited 2 times in total.
-
Noid
- Posts: 113
- Joined: Sun May 26, 2013 4:12 pm
Re: Game Development: Beehive Fields Forever
Literally took the words out of my mouth.shubla wrote:yes!
the client can finally render more beehives than the game has players!
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Beehive Fields Forever
You make me unsure what your context is. "Disabling animations" makes it sound like this is a custom client, and as far as I'm aware, there aren't yet any custom clients that use the new rendering system, so I'm wondering what you're using to measure the performance.jordancoles wrote:Edit: seems to be about the same, if not a little bit worse with JDK 11. Disabling the animations on the animals and the visitor gate flags helped a decent amount, but it is ugly for videos and whatnot
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Wunsz
- Posts: 22
- Joined: Sat Dec 02, 2017 10:54 am
Re: Game Development: Beehive Fields Forever
does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally - everything i did yesterday including the silkfarming i did and the buildings i made is gone and my inventory was packed the same as yesterday morning. i'm using the ardennes, but i also tried amber just to see what will happen but according to the game yesterday didnt happen at all...
-
TheRussianB
- Posts: 83
- Joined: Sun May 16, 2010 5:43 am
Re: Game Development: Beehive Fields Forever
Here's what happened: http://www.havenandhearth.com/forum/vie ... 20#p865253Wunsz wrote:does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally - everything i did yesterday including the silkfarming i did and the buildings i made is gone and my inventory was packed the same as yesterday morning. i'm using the ardennes, but i also tried amber just to see what will happen but according to the game yesterday didnt happen at all...
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Beehive Fields Forever
I've been holding a personal suspicion that some people have actually updated their private clients. Maybe JordanColes accidentally spilled the beans on that?loftar wrote:You make me unsure what your context is. "Disabling animations" makes it sound like this is a custom client, and as far as I'm aware, there aren't yet any custom clients that use the new rendering system, so I'm wondering what you're using to measure the performance.jordancoles wrote:Edit: seems to be about the same, if not a little bit worse with JDK 11. Disabling the animations on the animals and the visitor gate flags helped a decent amount, but it is ugly for videos and whatnot
Also, depending on how open-source licensing works with hnh client, private clients could be at least technically illegal. (At least I remember this discussion coming back ages ago, Loftar quoted license agreement, I don't remember exact details.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
KingfishCid
- Posts: 31
- Joined: Sat Jul 25, 2020 1:08 pm
- Location: Uhulis Sector, Krieg
Re: Game Development: Beehive Fields Forever
Don't listen to them Wunsz they're lying! Yes this is a groundhog day situation. When you wake up tomorrow everything will have reversed to the previous day. Today is your day! You can finally rob the bank as many times as you need till you get it down to buy more hats. We've been here repeating the same game breaking bug for over five days; you only just now noticed it. Loftar has officially broken the time space continuum.Wunsz wrote:does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally
-
Wunsz
- Posts: 22
- Joined: Sat Dec 02, 2017 10:54 am
Re: Game Development: Beehive Fields Forever
thanks! i thought it was related to updates but looks like a separate issue and was covered elsewhere.TheRussianB wrote:Here's what happened: http://www.havenandhearth.com/forum/vie ... 20#p865253Wunsz wrote:does anyone have the same problem that after this update the day kind of rewound? i mean groundhog day literally - everything i did yesterday including the silkfarming i did and the buildings i made is gone and my inventory was packed the same as yesterday morning. i'm using the ardennes, but i also tried amber just to see what will happen but according to the game yesterday didnt happen at all...
-
xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Game Development: Beehive Fields Forever
this is good fix for alchemy pepper abuse thing, wont you agree that applying same rule ( treatment ) to ancient roots would be the actually fair ?jorb wrote:
- Wound healing from alchemical Elixirs is applied as a Wound treatment, rather than a part of the Elixir buff
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Beehive Fields Forever
Show me how will You mass produce ancient roots.xzo wrote:this is good fix for alchemy pepper abuse thing, wont you agree that applying same rule ( treatment ) to ancient roots would be the actually fair ?jorb wrote:
- Wound healing from alchemical Elixirs is applied as a Wound treatment, rather than a part of the Elixir buff
