Game Development: UI Scaling

Announcements about major changes in Haven & Hearth.
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vatas
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Re: Game Development: UI Scaling

Post by vatas »

Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
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DPblH
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Re: Game Development: UI Scaling

Post by DPblH »

Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
There wasn't quality displaying for 11 years, in the game about quality. What are you talking about? :lol:
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Apocoreo
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Re: Game Development: UI Scaling

Post by Apocoreo »

DPblH wrote:
Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
There wasn't quality displaying for 11 years, in the game about quality. What are you talking about? :lol:
Other video games :|
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Re: Game Development: UI Scaling

Post by WESKERBOY »

DPblH wrote:
Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
There wasn't quality displaying for 11 years, in the game about quality. What are you talking about? :lol:

Also mod clienta run better... Default gets stuck so muchhh
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Enjoyment_2
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Re: Game Development: UI Scaling

Post by Enjoyment_2 »

iamahh wrote:cheaper solution is old MMO expandable slotbar, then allow to add toggles to it
you do know you can cycle through 5 hotbars with (I believe) alt+1,2,3,4,5? In vanilla, since like... always?
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Re: Game Development: UI Scaling

Post by jorb »

vatas wrote:
Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
What do you imagine this "build mode" consisting of?
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Zentetsuken
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Re: Game Development: UI Scaling

Post by Zentetsuken »

jorb wrote:
vatas wrote:
Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
What do you imagine this "build mode" consisting of?
jordancoles wrote: Bad camera, bounding boxes for placing objects, the ability to hide flavor objects/trees, gridline mode for mining and placing objects and a moveable + resizable minimap with player indicators are what I consider to be core features that make the game playable in the long-term. I don't care about disabling day/night effects at all, and in some cases, I prefer it turned on.
food for thought -

if you implement all these features that totally destroy the heart and soul of your game and go against the grain of everything you believe in as a devout wholesome christian game developer as tools for a "build mode," and 99% of your playerbase accidentally play the entire game with "build mode" on, maybe you will be able to sleep better.
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Jalpha
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Re: Game Development: UI Scaling

Post by Jalpha »

Just a friendly prompt for concerned individuals to research for themselves the dramas which unfolded for the developers of Project Zomboid when they "appropriated" user created content.

It's a tricky path to walk and not as simple as just implementing other peoples work.
Laying flat.
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vatas
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Re: Game Development: UI Scaling

Post by vatas »

jorb wrote:
vatas wrote:
Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
What do you imagine this "build mode" consisting of?
You will need gridlines at least and I'll concede that you can access them by placing a Land Survey.

Also some objects aren't showing clearly how big their hitbox is going to be, other than placing down a sign and looking at the construction thingy.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

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TL:;DR: Build a Palisade with only Visitor gates.)

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MagicManICT
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Re: Game Development: UI Scaling

Post by MagicManICT »

Jalpha wrote:Just a friendly prompt for concerned individuals to research for themselves the dramas which unfolded for the developers of Project Zomboid when they "appropriated" user created content.
Blizzard has been doing this since at least WotLK for WoW when it comes to "popular mods."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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