this tbhApocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
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vatas
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Re: Game Development: UI Scaling
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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DPblH
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Re: Game Development: UI Scaling
There wasn't quality displaying for 11 years, in the game about quality. What are you talking about?Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Apocoreo
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Re: Game Development: UI Scaling
Other video gamesDPblH wrote:There wasn't quality displaying for 11 years, in the game about quality. What are you talking about?Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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WESKERBOY
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Re: Game Development: UI Scaling
DPblH wrote:There wasn't quality displaying for 11 years, in the game about quality. What are you talking about?Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
Also mod clienta run better... Default gets stuck so muchhh
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W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
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Enjoyment_2
- Under curfew
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Re: Game Development: UI Scaling
you do know you can cycle through 5 hotbars with (I believe) alt+1,2,3,4,5? In vanilla, since like... always?iamahh wrote:cheaper solution is old MMO expandable slotbar, then allow to add toggles to it
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jorb
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Re: Game Development: UI Scaling
What do you imagine this "build mode" consisting of?vatas wrote:this tbhApocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zentetsuken
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Re: Game Development: UI Scaling
jorb wrote:What do you imagine this "build mode" consisting of?vatas wrote:this tbhApocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
food for thought -jordancoles wrote: Bad camera, bounding boxes for placing objects, the ability to hide flavor objects/trees, gridline mode for mining and placing objects and a moveable + resizable minimap with player indicators are what I consider to be core features that make the game playable in the long-term. I don't care about disabling day/night effects at all, and in some cases, I prefer it turned on.
if you implement all these features that totally destroy the heart and soul of your game and go against the grain of everything you believe in as a devout wholesome christian game developer as tools for a "build mode," and 99% of your playerbase accidentally play the entire game with "build mode" on, maybe you will be able to sleep better.
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Jalpha
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Re: Game Development: UI Scaling
Just a friendly prompt for concerned individuals to research for themselves the dramas which unfolded for the developers of Project Zomboid when they "appropriated" user created content.
It's a tricky path to walk and not as simple as just implementing other peoples work.
It's a tricky path to walk and not as simple as just implementing other peoples work.
Laying flat.
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vatas
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Re: Game Development: UI Scaling
You will need gridlines at least and I'll concede that you can access them by placing a Land Survey.jorb wrote:What do you imagine this "build mode" consisting of?vatas wrote:this tbhApocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
Also some objects aren't showing clearly how big their hitbox is going to be, other than placing down a sign and looking at the construction thingy.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: UI Scaling
Blizzard has been doing this since at least WotLK for WoW when it comes to "popular mods."Jalpha wrote:Just a friendly prompt for concerned individuals to research for themselves the dramas which unfolded for the developers of Project Zomboid when they "appropriated" user created content.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

