Game Development: Upon Further Inspection

Announcements about major changes in Haven & Hearth.
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Cayur
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Re: Game Development: Upon Further Inspection

Post by Cayur »

10/10 patch, glad you guys took input from the last thread, actually an incredibly useful tool now
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Kirche
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Re: Game Development: Upon Further Inspection

Post by Kirche »

Image

maybe uh, make it so that you can't memorize deceased/skeletal animals, also a button to select all to clear the roster would be appreciated
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Zodiac215
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Re: Game Development: Upon Further Inspection

Post by Zodiac215 »

nice uptade
yagogoii
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Re: Game Development: Upon Further Inspection

Post by yagogoii »

we can memorize all skeleton now
interesting
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jordancoles
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Re: Game Development: Upon Further Inspection

Post by jordancoles »

The Calendar will now display a date as a tooltip, expressed as (ingame) years, months, and days since the beginning of the current world.
Does it tell you the current season as well?
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loftar
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Re: Game Development: Upon Further Inspection

Post by loftar »

jordancoles wrote:Does it tell you the current season as well?
Not in the tooltip, but seasons have been illustrated with different Calendar images ever since they were implemented.
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MrBunzy
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Re: Game Development: Upon Further Inspection

Post by MrBunzy »

Sounds like a huge QoL improvement luv u guys keep up the good updates :)
(once and futue king btw)
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ricky
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Re: Game Development: Upon Further Inspection

Post by ricky »

Great update. Would you consider changing the "select area" function from shift-clicking the adventure icon to a button within the cattle roster? As far as I'm aware you can't shift click any other icons in the menu, so having this one specific functionality begs the question if it occurs elsewhere.

Small complaint, but would help noobs who would otherwise not know of its functionality without first asking or reading about it
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loftar
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Re: Game Development: Upon Further Inspection

Post by loftar »

ricky wrote:Great update. Would you consider changing the "select area" function from shift-clicking the adventure icon to a button within the cattle roster? As far as I'm aware you can't shift click any other icons in the menu, so having this one specific functionality begs the question if it occurs elsewhere.

Small complaint, but would help noobs who would otherwise not know of its functionality without first asking or reading about it
It does at least say how it works in the tooltip.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
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Re: Game Development: Upon Further Inspection

Post by shubla »

Very nice to polish some things like that. Now only if we had bounding boxes.. I really cannot come up with too many features that are more important than those!
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