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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
Re: Game Development: Upon Further Inspection
10/10 patch, glad you guys took input from the last thread, actually an incredibly useful tool now
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Upon Further Inspection

maybe uh, make it so that you can't memorize deceased/skeletal animals, also a button to select all to clear the roster would be appreciated
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Zodiac215
- Posts: 67
- Joined: Sun Mar 23, 2014 5:48 am
Re: Game Development: Upon Further Inspection
nice uptade
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yagogoii
- Posts: 17
- Joined: Sat Nov 05, 2016 7:37 pm
Re: Game Development: Upon Further Inspection
we can memorize all skeleton now
interesting
interesting
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Upon Further Inspection
Does it tell you the current season as well?The Calendar will now display a date as a tooltip, expressed as (ingame) years, months, and days since the beginning of the current world.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Upon Further Inspection
Not in the tooltip, but seasons have been illustrated with different Calendar images ever since they were implemented.jordancoles wrote:Does it tell you the current season as well?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development: Upon Further Inspection
Sounds like a huge QoL improvement luv u guys keep up the good updates 
(once and futue king btw)
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Upon Further Inspection
Great update. Would you consider changing the "select area" function from shift-clicking the adventure icon to a button within the cattle roster? As far as I'm aware you can't shift click any other icons in the menu, so having this one specific functionality begs the question if it occurs elsewhere.
Small complaint, but would help noobs who would otherwise not know of its functionality without first asking or reading about it
Small complaint, but would help noobs who would otherwise not know of its functionality without first asking or reading about it
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Upon Further Inspection
It does at least say how it works in the tooltip.ricky wrote:Great update. Would you consider changing the "select area" function from shift-clicking the adventure icon to a button within the cattle roster? As far as I'm aware you can't shift click any other icons in the menu, so having this one specific functionality begs the question if it occurs elsewhere.
Small complaint, but would help noobs who would otherwise not know of its functionality without first asking or reading about it
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Upon Further Inspection
Very nice to polish some things like that. Now only if we had bounding boxes.. I really cannot come up with too many features that are more important than those!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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