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Death1223
- Posts: 2
- Joined: Tue Nov 01, 2011 6:12 am
Re: Game Development: Smoked Hedgedog
Awesome work on the patches so far this year. I'm not touching the game at all until the world resets but seeing all these updates makes me even more excited for when I next play! Thanks for your hard work and time, guys! Much love 
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Smoked Hedgedog
Live streamed, yes?jorb wrote:
- Internal disagreement as to whether "Elven Lights" and "Yule Star" should be wall items or not. Date set for pistol duel to settle the matter.
Ignored(29): "Would you like to know more"
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Smoked Hedgedog
You're hilariousmvgulik wrote:Live streamed, yes?jorb wrote:
- Internal disagreement as to whether "Elven Lights" and "Yule Star" should be wall items or not. Date set for pistol duel to settle the matter.
Granger wrote:Fuck off, please go grow yourself some decency.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Smoked Hedgedog
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Smoked Hedgedog
Nice dungeon changes, specially the new graphic for the boss room key
Now can you make it so that we can walk through the baby bats/beavers/ants? Bodyblocking is a big issue when you can't hearth out after being KO'd
Now can you make it so that we can walk through the baby bats/beavers/ants? Bodyblocking is a big issue when you can't hearth out after being KO'd
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Smoked Hedgedog
Dungeon changes were needed for a long time, glad you finally got to it.
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Smoked Hedgedog
Big Agree here, that shits fucking scary.jordancoles wrote: Now can you make it so that we can walk through the baby bats/beavers/ants? Bodyblocking is a big issue when you can't hearth out after being KO'd
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Smoked Hedgedog
http://www.havenandhearth.com/forum/vie ... 48&t=68215talon00302 wrote:Big Agree here, that shits fucking scary.jordancoles wrote: Now can you make it so that we can walk through the baby bats/beavers/ants? Bodyblocking is a big issue when you can't hearth out after being KO'd
bump this one boys
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Smoked Hedgedog
A big fat THIS.jordancoles wrote:Nice dungeon changes, specially the new graphic for the boss room key
Now can you make it so that we can walk through the baby bats/beavers/ants? Bodyblocking is a big issue when you can't hearth out after being KO'd
Already told my story in that thread but I'll tell it again, had a 6-man, late world part that had already cleared 2 dungeons wiped with 2 deaths because bats pinned us in and continued to do so after KO.Nightdawg wrote:hearth.com/forum/viewtopic.php?f=48&t=68215
bump this one boys
I would rather fight a hoard of ANYTHING ELSE because I can kill one, lift if necessary, and flee through the hole made. Also being surround and seeing "Your approach is blocked" when all you want to do is hit ANY near one? The only option is to shift+tab until you can full circle, close too when possible, and click in random directions until you get out.
Bonus story from this world. 5-man party that had cleared one bat dungeon previously. Get to an infinite spawn-key room. Our strongest man goes for the door alone, wrong key, gets surrounded. We charge in to extract, 3rd man in (me lol) gets surrounded by new spawns. The other four free the 1st one and retreat to extract the 3rd, 2nd man get surrounded along the way. 3rd breaks free and move to extract the 3rd, a fourth gets surrounded because GODS LIGHT DOES NOT SHINE HERE. 3rd is extracted, 4th shortly after, run outside the room, slaughter the stragglers with ease.
I now trust those people with my character's life. Getting surrounded by bats is a massive difficulty jump compared to being surrounded by any other mob. No KO's or deaths, this time.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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BigCountry
- Posts: 215
- Joined: Wed Feb 06, 2019 4:07 am
Re: Game Development: Smoked Hedgedog
+1jordancoles wrote:Nice dungeon changes, specially the new graphic for the boss room key
Now can you make it so that we can walk through the baby bats/beavers/ants? Bodyblocking is a big issue when you can't hearth out after being KO'd
Just wish you could actually "navigate" a dungeon. You spawn into these things and cannot even "react". 1294819847 bats on you and your KO almost instantly...
