Ender Client

Forum for alternative clients, mods & discussions on the same.
displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Re: Ender Client

Post by displaced »

EnderWiggin wrote:
displaced wrote:Also: please consider the PullRequest for Camera Axis reversal. <- I swear to god, bad camera is much, much better to use this way.
I don't plan to merge that request as-is, but I do plan on implementing it myself.
Cool. Got a reason why? Seemed like a minimalistic implementation. Maybe i can learn something.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

mvgulik wrote:1) Light branch.
2) Hide item.
3) Wait for branch to burn up.
4) Un-hide item.
5) You now got a ghost branch on your hand. (no ash to be found either)
6) Restart client to get rid of ghost branch.
Fixed. Note that ash never appears on cursor. To get ash from burning branch you need to put it in inventory.
Also added option (Options->General, on by default) that will stop UI from hiding when SpaceBar is pressed. And made hitboxes visible for hidden objects even if hitboxes are disabled.
Ciego
Posts: 63
Joined: Sun Mar 03, 2019 8:53 am

Re: Ender Client

Post by Ciego »

For three years of "Salem, the Game", and now 2-1/2 yrs f Haven & Hearth, I have played some version of "client based on Ender".

Now I play, and enjoy, "Ender Client" itself. Your contributions to my enjoyable gameplay have been much appreciated over the years.

Haven & Hearth represents the opportunity to play, as a senior citizen, deliberately, and cerebrally. As opposed to, say, games like Valheim.

Again, thanks.
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wafflecat
Posts: 260
Joined: Thu Dec 15, 2011 7:46 pm

Re: Ender Client

Post by wafflecat »

EnderWiggin wrote:
  • merged wafflecat's pull request that fixes custom markers upload to auto map
  • added option to select which custom markers to upload, none are sent by default
Awesome :D
jesi
Posts: 105
Joined: Wed Jan 04, 2012 6:18 pm
Location: Nowhere now

Re: Ender Client

Post by jesi »

EnderWiggin wrote:
mvgulik wrote:1) Light branch.
2) Hide item.
3) Wait for branch to burn up.
4) Un-hide item.
5) You now got a ghost branch on your hand. (no ash to be found either)
6) Restart client to get rid of ghost branch.
Fixed. Note that ash never appears on cursor. To get ash from burning branch you need to put it in inventory.
Also added option (Options->General, on by default) that will stop UI from hiding when SpaceBar is pressed. And made hitboxes visible for hidden objects even if hitboxes are disabled.

Something weird. I logged in with Ender's. Suddenly the right click button either pulls all items out of an object that I right click on. Left click sends my char walking in a direction with no end point.

How do I change these settings. I want right click to be simply interact. and left click to be walk to the point I click.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
jesi
Posts: 105
Joined: Wed Jan 04, 2012 6:18 pm
Location: Nowhere now

Re: Ender Client

Post by jesi »

Want to post here the solution that I found. I went into the settings and bound the "inspect" function to a key. It had been 'unbound' before. Why did this happen. Any explanation would be appreciated so I can understand better how to use the client.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

jesi wrote: Something weird. I logged in with Ender's. Suddenly the right click button either pulls all items out of an object that I right click on. Left click sends my char walking in a direction with no end point.

How do I change these settings. I want right click to be simply interact. and left click to be walk to the point I click.
jesi wrote:Want to post here the solution that I found. I went into the settings and bound the "inspect" function to a key. It had been 'unbound' before. Why did this happen. Any explanation would be appreciated so I can understand better how to use the client.
I don't have inspect bound to any key and nothing like this happens. To me symptoms look like your SHIFT key stuck.
jesi
Posts: 105
Joined: Wed Jan 04, 2012 6:18 pm
Location: Nowhere now

Re: Ender Client

Post by jesi »

OK. Thank you. If it happens again I will investigate the shift key.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client - changed how that new UI option behaves - instead of blocking spacebar ui state toggling, it ensures all panels are visible on game start. changed it because underlying issue is more complex than I thought and previous fix only made matters worse.
Also camera rotation inversion got into this update.
Kagezu
Posts: 5
Joined: Fri Aug 28, 2015 11:45 pm

Error after logging in

Post by Kagezu »

Hey, sorry if this has been said before but : Upon launching the Updater Hafen, choosing my character, most of the time, there's a black screen with an error, this happens up to 8 times before I can finaly log in and play.
I can not play using the " Haven " Launcher it refuses my account ID & Password.

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