Cool. Got a reason why? Seemed like a minimalistic implementation. Maybe i can learn something.EnderWiggin wrote:I don't plan to merge that request as-is, but I do plan on implementing it myself.displaced wrote:Also: please consider the PullRequest for Camera Axis reversal. <- I swear to god, bad camera is much, much better to use this way.
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displaced
- Posts: 124
- Joined: Wed Feb 12, 2014 12:09 am
Re: Ender Client
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Fixed. Note that ash never appears on cursor. To get ash from burning branch you need to put it in inventory.mvgulik wrote:1) Light branch.
2) Hide item.
3) Wait for branch to burn up.
4) Un-hide item.
5) You now got a ghost branch on your hand. (no ash to be found either)
6) Restart client to get rid of ghost branch.
Also added option (Options->General, on by default) that will stop UI from hiding when SpaceBar is pressed. And made hitboxes visible for hidden objects even if hitboxes are disabled.
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Ciego
- Posts: 63
- Joined: Sun Mar 03, 2019 8:53 am
Re: Ender Client
For three years of "Salem, the Game", and now 2-1/2 yrs f Haven & Hearth, I have played some version of "client based on Ender".
Now I play, and enjoy, "Ender Client" itself. Your contributions to my enjoyable gameplay have been much appreciated over the years.
Haven & Hearth represents the opportunity to play, as a senior citizen, deliberately, and cerebrally. As opposed to, say, games like Valheim.
Again, thanks.
Now I play, and enjoy, "Ender Client" itself. Your contributions to my enjoyable gameplay have been much appreciated over the years.
Haven & Hearth represents the opportunity to play, as a senior citizen, deliberately, and cerebrally. As opposed to, say, games like Valheim.
Again, thanks.
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Ender Client
Awesome :DEnderWiggin wrote:
- merged wafflecat's pull request that fixes custom markers upload to auto map
- added option to select which custom markers to upload, none are sent by default
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jesi
- Posts: 105
- Joined: Wed Jan 04, 2012 6:18 pm
- Location: Nowhere now
Re: Ender Client
EnderWiggin wrote:Fixed. Note that ash never appears on cursor. To get ash from burning branch you need to put it in inventory.mvgulik wrote:1) Light branch.
2) Hide item.
3) Wait for branch to burn up.
4) Un-hide item.
5) You now got a ghost branch on your hand. (no ash to be found either)
6) Restart client to get rid of ghost branch.
Also added option (Options->General, on by default) that will stop UI from hiding when SpaceBar is pressed. And made hitboxes visible for hidden objects even if hitboxes are disabled.
Something weird. I logged in with Ender's. Suddenly the right click button either pulls all items out of an object that I right click on. Left click sends my char walking in a direction with no end point.
How do I change these settings. I want right click to be simply interact. and left click to be walk to the point I click.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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jesi
- Posts: 105
- Joined: Wed Jan 04, 2012 6:18 pm
- Location: Nowhere now
Re: Ender Client
Want to post here the solution that I found. I went into the settings and bound the "inspect" function to a key. It had been 'unbound' before. Why did this happen. Any explanation would be appreciated so I can understand better how to use the client.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
jesi wrote: Something weird. I logged in with Ender's. Suddenly the right click button either pulls all items out of an object that I right click on. Left click sends my char walking in a direction with no end point.
How do I change these settings. I want right click to be simply interact. and left click to be walk to the point I click.
I don't have inspect bound to any key and nothing like this happens. To me symptoms look like your SHIFT key stuck.jesi wrote:Want to post here the solution that I found. I went into the settings and bound the "inspect" function to a key. It had been 'unbound' before. Why did this happen. Any explanation would be appreciated so I can understand better how to use the client.
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jesi
- Posts: 105
- Joined: Wed Jan 04, 2012 6:18 pm
- Location: Nowhere now
Re: Ender Client
OK. Thank you. If it happens again I will investigate the shift key.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta client - changed how that new UI option behaves - instead of blocking spacebar ui state toggling, it ensures all panels are visible on game start. changed it because underlying issue is more complex than I thought and previous fix only made matters worse.
Also camera rotation inversion got into this update.
Also camera rotation inversion got into this update.
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Kagezu
- Posts: 5
- Joined: Fri Aug 28, 2015 11:45 pm
Error after logging in
Hey, sorry if this has been said before but : Upon launching the Updater Hafen, choosing my character, most of the time, there's a black screen with an error, this happens up to 8 times before I can finaly log in and play.
I can not play using the " Haven " Launcher it refuses my account ID & Password.
I can not play using the " Haven " Launcher it refuses my account ID & Password.