Ender Client

Forum for alternative clients, mods & discussions on the same.
User avatar
Silviosal
Posts: 8
Joined: Wed Apr 11, 2012 4:07 am

Re: Ender Client

Post by Silviosal »

It would be nice if I had the option to hide the support mines I selected, so I can hide the ones at the base but still stay outside.
User avatar
wafflecat
Posts: 260
Joined: Thu Dec 15, 2011 7:46 pm

Re: Ender Client

Post by wafflecat »

Noticed beta crashes on missing res files for new province thingy. The ones I found were gfx/hud/mmap/prov.res, prov-d.res, prov-h.res and prov-dh.res. Might be more.
User avatar
czaper2
Posts: 389
Joined: Mon Aug 26, 2013 12:48 pm

Re: Ender Client

Post by czaper2 »

When I press Volume Up on my keyboard to make Justin Bieber louder, the craft window comes up.
User avatar
Archiplex
Posts: 1362
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Ender Client

Post by Archiplex »

Any way to recreate the "no drop" function from some other clients? Where you can't drop items in mouse unless you hold ctrl?
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Ender Client

Post by MagicManICT »

czaper2 wrote:When I press Volume Up on my keyboard to make Justin Bieber louder, the craft window comes up.
Custom keyboard keys usually use a "common" key chord to send to the keyboard controller. Might want to check to see what command is being sent by the keyboard and what you have in settings for Haven to open the craft window. I'm sure you can change one or the other.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
PoisonedPorkchop
Posts: 52
Joined: Tue Jun 03, 2014 10:37 am

Re: Ender Client

Post by PoisonedPorkchop »

JDK 11+ seems to cause incorrect monitor scaling (I think it is grabbing my second monitor's resolution for use in scaling), works fine in JDK 8. This does not occur in default client.

My primary monitor is 2560x1440, and my secondary monitor is 1600x900.
Unless I turn my primary monitor to 1600x900, it will look like this and virtual mouse position is incorrect:
Image

It is dependent on JDK version of whether it will work for me or not. 8 works, 11+ doesn't. I can provide more info if needed.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

wafflecat wrote:Noticed beta crashes on missing res files for new province thingy. The ones I found were gfx/hud/mmap/prov.res, prov-d.res, prov-h.res and prov-dh.res. Might be more.
are you running through updater? Those files are in the loftar's builtin-res.jar which is fetched by updater, so if you run it yourself then you might have old one.
Archiplex wrote:Any way to recreate the "no drop" function from some other clients? Where you can't drop items in mouse unless you hold ctrl?
Closest thing right now is pressing CTRL+H to hide/show item on cursor.
Silviosal wrote:It would be nice if I had the option to hide the support mines I selected, so I can hide the ones at the base but still stay outside.
That's impossible to do on permanent basis - each time zone unloads from server memory all objects in it will have new ids. I'll look into making ability to hide all supports, but leaving their radius visible. Although it wouldn't help in crowded base.
User avatar
czaper2
Posts: 389
Joined: Mon Aug 26, 2013 12:48 pm

Re: Ender Client

Post by czaper2 »

The mannequin in our base we use to generate the Mistle Kiss event keeps setting off the unknown player alarm.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Ender Client

Post by Tamalak »

Please implement a sky for bad cam!!
User avatar
xTrainx
Posts: 515
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Re: Ender Client

Post by xTrainx »

Hello, love your client

Is it possible to be able to logout from character select screen? Mostly to switch to another account after dropping current toon into bed

Also is it possible to make the grid lunes visible from unloaded maps? Would make it easier to compare cave maps to surface

Return to “The Wizards' Tower”