When you harvested crops, you used to see an hourglass-timer. That timer is no more.NeoBasilisk wrote:what does this meanRemoved (effectively, at least) the timer from harvesting crops.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Harvest Skis
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Harvest Skis
Can you please make it so that skis when picked up go into your inventory automatically if your back slot is full and if your inventory has space? At the moment it goes onto your cursor which gets awkward when you're on an off of them all the time to cross rivers and whatever
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Harvest Skis
So the change was cosmetic, or was the harvesting process sped up?jorb wrote:When you harvested crops, you used to see an hourglass-timer. That timer is no more.NeoBasilisk wrote:what does this meanRemoved (effectively, at least) the timer from harvesting crops.
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Game Development: Harvest Skis
The harvesting is instant now, like foraging. It's shorter by a tiny bit.
Previously, harvesting required:
1. walking to the tile you are harvesting
2. a very short, almost negligible timer before the crops ended up in your inventory
Now it is only:
1. walking to the tile you are harvesting
Previously, harvesting required:
1. walking to the tile you are harvesting
2. a very short, almost negligible timer before the crops ended up in your inventory
Now it is only:
1. walking to the tile you are harvesting

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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Harvest Skis
You cant put ski's onto walls of buildings.
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: Harvest Skis
build trellis like you build walls.
fix killing and removing trellis crops that regrow for quality gains.
stack obvious light and small shit (see flowers, insects, pepper corn etc)
fix killing and removing trellis crops that regrow for quality gains.
stack obvious light and small shit (see flowers, insects, pepper corn etc)
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valeriesusanne
- Posts: 154
- Joined: Wed May 30, 2018 12:30 pm
Re: Game Development: Harvest Skis
re: mining suggestions
I agree - especially with regards to supports. Is it just me, or are they seeming to fall apart much more quickly?
I can't mine more than 15-20 tiles without needing to check/repair supports. Maybe a little over-anxious, but I've
already been KO'd twice this world for not noticing weakened supports! Hey, I just had a thought: maybe make an
interesting mineral/curio to find randomly when removing those big ugly stones after a cave in
I agree - especially with regards to supports. Is it just me, or are they seeming to fall apart much more quickly?
I can't mine more than 15-20 tiles without needing to check/repair supports. Maybe a little over-anxious, but I've
already been KO'd twice this world for not noticing weakened supports! Hey, I just had a thought: maybe make an
interesting mineral/curio to find randomly when removing those big ugly stones after a cave in
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Harvest Skis
As fun as that would be, if you're getting your shit caved in you're probably dead at deeper levels or taking serious and extreme risks you shouldn't be taking. Lots of clients have built in failsafes that stop the player from mining at <25% support health because any more tiles mined could be a death sentence.valeriesusanne wrote:re: mining suggestions
I agree - especially with regards to supports. Is it just me, or are they seeming to fall apart much more quickly?
I can't mine more than 15-20 tiles without needing to check/repair supports. Maybe a little over-anxious, but I've
already been KO'd twice this world for not noticing weakened supports! Hey, I just had a thought: maybe make an
interesting mineral/curio to find randomly when removing those big ugly stones after a cave in
Then there's the problem of sending in zulu warrior alts to cave shit in to farm curios.


ass blast USA
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Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: Game Development: Harvest Skis
Did anyone find the new curio?
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Harvest Skis
another thought on mining
would it be possible at all to maybe make it so that the very act of mining on lower levels isnt just randomly punished by being thrown into fights with a swarm of enemies that because of the mechanics of combat when it comes to having to fight a group of enemies all at once, you are inherently put into a disadvantage against
just a thought
would it be possible at all to maybe make it so that the very act of mining on lower levels isnt just randomly punished by being thrown into fights with a swarm of enemies that because of the mechanics of combat when it comes to having to fight a group of enemies all at once, you are inherently put into a disadvantage against
just a thought
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W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
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discord: wowgain