Game Development: Harvest Skis

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Harvest Skis

Post by jorb »

NeoBasilisk wrote:
Removed (effectively, at least) the timer from harvesting crops.
what does this mean
When you harvested crops, you used to see an hourglass-timer. That timer is no more.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Harvest Skis

Post by jordancoles »

Can you please make it so that skis when picked up go into your inventory automatically if your back slot is full and if your inventory has space? At the moment it goes onto your cursor which gets awkward when you're on an off of them all the time to cross rivers and whatever
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Harvest Skis

Post by NeoBasilisk »

jorb wrote:
NeoBasilisk wrote:
Removed (effectively, at least) the timer from harvesting crops.
what does this mean
When you harvested crops, you used to see an hourglass-timer. That timer is no more.
So the change was cosmetic, or was the harvesting process sped up?
User avatar
Phaen
Posts: 996
Joined: Fri Jan 21, 2011 2:17 am

Re: Game Development: Harvest Skis

Post by Phaen »

The harvesting is instant now, like foraging. It's shorter by a tiny bit.

Previously, harvesting required:

1. walking to the tile you are harvesting
2. a very short, almost negligible timer before the crops ended up in your inventory

Now it is only:

1. walking to the tile you are harvesting
Image
User avatar
pawnchito
Posts: 1120
Joined: Sat Apr 07, 2018 11:52 pm

Re: Game Development: Harvest Skis

Post by pawnchito »

You cant put ski's onto walls of buildings.
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: Harvest Skis

Post by Ukhata »

build trellis like you build walls.
fix killing and removing trellis crops that regrow for quality gains.
stack obvious light and small shit (see flowers, insects, pepper corn etc)
User avatar
valeriesusanne
Posts: 154
Joined: Wed May 30, 2018 12:30 pm

Re: Game Development: Harvest Skis

Post by valeriesusanne »

re: mining suggestions

I agree - especially with regards to supports. Is it just me, or are they seeming to fall apart much more quickly?
I can't mine more than 15-20 tiles without needing to check/repair supports. Maybe a little over-anxious, but I've
already been KO'd twice this world for not noticing weakened supports! Hey, I just had a thought: maybe make an
interesting mineral/curio to find randomly when removing those big ugly stones after a cave in :)
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
User avatar
Massa
Posts: 1747
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Game Development: Harvest Skis

Post by Massa »

valeriesusanne wrote:re: mining suggestions

I agree - especially with regards to supports. Is it just me, or are they seeming to fall apart much more quickly?
I can't mine more than 15-20 tiles without needing to check/repair supports. Maybe a little over-anxious, but I've
already been KO'd twice this world for not noticing weakened supports! Hey, I just had a thought: maybe make an
interesting mineral/curio to find randomly when removing those big ugly stones after a cave in :)
As fun as that would be, if you're getting your shit caved in you're probably dead at deeper levels or taking serious and extreme risks you shouldn't be taking. Lots of clients have built in failsafes that stop the player from mining at <25% support health because any more tiles mined could be a death sentence.

Then there's the problem of sending in zulu warrior alts to cave shit in to farm curios.
ImageImage
ass blast USA
Tammer
Posts: 284
Joined: Sun Sep 04, 2016 5:54 pm

Re: Game Development: Harvest Skis

Post by Tammer »

Did anyone find the new curio?
User avatar
WowGain
Posts: 1097
Joined: Fri Mar 07, 2014 2:09 am

Re: Game Development: Harvest Skis

Post by WowGain »

another thought on mining

would it be possible at all to maybe make it so that the very act of mining on lower levels isnt just randomly punished by being thrown into fights with a swarm of enemies that because of the mechanics of combat when it comes to having to fight a group of enemies all at once, you are inherently put into a disadvantage against
just a thought
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


discord: wowgain

Return to “Announcements”